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[ 999 topics ] | Go to page 1, 2, 3, 4, 5 ... 34 Next |
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| Topics | Author | Replies | Views | Last post | |||
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| Announcements | |||||||
| D3W server update | 0 |
2064 |
Thu Nov 01, 2012 12:23 am |
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| Shared assets repository | 27 |
29381 |
Mon Oct 08, 2012 10:41 pm |
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| Texture challange list | 0 |
4960 |
Thu Aug 11, 2005 1:09 am |
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| Tutorial List : TEXTURES | 8 |
13663 |
Mon Aug 20, 2012 12:20 pm |
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| Topics | |||||||
| Tutorial requests. | 35 |
23184 |
Sat Mar 30, 2013 4:49 am |
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| Repost of Texture Creation Tutorial - Part 1 | 8 |
9692 |
Thu Dec 15, 2011 2:55 pm |
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| Texture resources | 33 |
53397 |
Mon Jul 26, 2010 9:36 pm |
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| Tutorial: Quick and Dirty Material Shader Primer | 23 |
36607 |
Fri Oct 21, 2005 4:38 pm |
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| Deforming vertices/texture coords for vegetation | 5 |
544 |
Sun Apr 14, 2013 10:30 am |
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| alphaTest using separate diffuse and alpha images | 2 |
156 |
Mon Apr 08, 2013 1:28 am |
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| What is "coverage map" and how is it used? | 0 |
132 |
Sun Apr 07, 2013 9:03 pm |
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2 |
204 |
Tue Apr 02, 2013 3:59 pm |
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| How to work with film-strip (multiframe) texture | 5 |
406 |
Tue Apr 02, 2013 12:33 am |
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94 |
5015 |
Sun Mar 31, 2013 9:08 pm |
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| Material that can be rendered over geometry | 2 |
187 |
Thu Mar 21, 2013 1:49 am |
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| Quake 2 Re-Textures | 6 |
657 |
Sun Feb 03, 2013 1:30 pm |
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355 |
151801 |
Thu Jan 31, 2013 11:52 am |
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| High Resolution textures for Doom 3 | 99 |
50101 |
Thu Jan 31, 2013 11:48 am |
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| How many textures are redone in high-res? (statistic) | 0 |
419 |
Mon Dec 10, 2012 11:10 pm |
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| High-Res Pipes (inoffical wulfen 2.0 update) | 23 |
2911 |
Sun Dec 09, 2012 6:18 am |
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| where to find those textures? | 4 |
391 |
Wed Dec 05, 2012 6:48 pm |
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| DQ Desktop Icon Pack (Free Icons) | 14 |
1414 |
Tue Oct 16, 2012 8:04 pm |
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| Refraction HUD Effects | 1 |
521 |
Wed Oct 10, 2012 4:47 pm |
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| Force to use DDS texture on Ultra Quality - how? | 2 |
509 |
Tue Oct 09, 2012 3:14 pm |
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| Secret "UV" messages using "spectrum" parameter | 2 |
645 |
Tue Sep 11, 2012 3:23 pm |
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| about Quake 3 animated textures | 11 |
2905 |
Thu Sep 06, 2012 1:50 pm |
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| Blending between 100% transparent and normal textures - how? | 14 |
817 |
Thu Aug 30, 2012 12:18 am |
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| All I need is a green wall... Help Please! | 8 |
680 |
Sun Aug 12, 2012 4:49 pm |
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| Splat mapping - possible? | 9 |
809 |
Mon Jul 16, 2012 5:14 pm |
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| Blending more than 2 textures per surface - possible ? | 1 |
383 |
Tue Jul 03, 2012 2:51 am |
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| Doom 3 with ARB shaders turned off - how? | 5 |
736 |
Tue Jul 03, 2012 2:22 am |
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| Blurry reflections - possible? | 24 |
1806 |
Sun Jul 01, 2012 9:36 pm |
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| DeformVertexes (from Quake 3) analogy in Doom 3 | 6 |
724 |
Fri Jun 22, 2012 5:00 am |
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| Light materials docs | 12 |
640 |
Wed Jun 20, 2012 1:05 pm |
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