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 Post subject: Re: Wulfen texture pack
PostPosted: Mon Aug 27, 2012 12:27 am 
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Depends if you got the normalmap for the skeleton texture forgot to mention.
In case its missing you can make one with ssbump or some other normalmap generator tools but it probably wont look exactly like wulfens screenshots.


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 Post subject: Re: Wulfen texture pack
PostPosted: Mon Aug 27, 2012 12:30 am 
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Btw sikkpin still cannot get the feedback engine to run do you use some special materials ?.

Had a look at the mentioned custom interaction shader code and seems straight forward but im uncertain seems it depends on some of the other stuff you commented in your feedback engine.


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 Post subject: Re: Wulfen texture pack
PostPosted: Mon Aug 27, 2012 2:35 am 
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Location: Gdynia(Poland)
Quote:
Wulfen, that glitch in the video you posted, does that only happen on surfaces with stock textures, meaning, textures that have no alpha channel in the spec map?

these texture not have specular maps. I'll try to create specular maps witch alpha channel for these textures, i hope that this fix it.


skeleton texture+1 new height map
Image

https://rapidshare.com/#!download|52p3|3348991123|zbones.pk4|15123|0|0


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 Post subject: Re: Wulfen texture pack
PostPosted: Mon Aug 27, 2012 9:49 am 
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Wulfen wrote:


THX my Friend !!! I'm very happy that you upload the Files !! really THX !

But one Question : Are your uploads the same Textures like this ones :

Image Image

or is it (^This One^) a different Texture (not your work) ?

I try to make textures for RoE, normal Textures are no problem (I think so)
but textures like the skeleton textures are different to create.....did you
have a tutorial (link) to create textures like your skeleton textures ?

one more THX for the upload :)

Greetings Intel.......

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 Post subject: Re: Wulfen texture pack
PostPosted: Mon Aug 27, 2012 2:33 pm 
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Location: Gdynia(Poland)
photo on the left is RipOutTheWings texture
photo on the right is my texture

skeleton texture is default i add only height maps and detail normal map. For creating height maps from normal maps i using nvidia normal map filter, and sometimes is requires some fixes


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 Post subject: Re: Wulfen texture pack
PostPosted: Mon Aug 27, 2012 3:32 pm 
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Whats RipOutTheWings ?? Ahaaaaaaaa the User :) Ok.

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Last edited by IntelQ9550Reaktor on Mon Aug 27, 2012 3:44 pm, edited 1 time in total.

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 Post subject: Re: Wulfen texture pack
PostPosted: Mon Aug 27, 2012 3:36 pm 
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Location: Right there! Look!
He is a poster. :)

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 Post subject: Re: Wulfen texture pack
PostPosted: Mon Aug 27, 2012 3:43 pm 
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Excellent work Wulfen. Thanks a lot for the upload. What's next on your agenda? Maybe HD skins for more models like the computer terminals and machinery? Or maybe the girders that you find here and there through out Doom 3 that hold up the ceiling. They are very low quality.


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 Post subject: Re: Wulfen texture pack
PostPosted: Mon Aug 27, 2012 3:59 pm 
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RipOutTheWings wrote that he RePaint the Texture in PS. Hm.. Image so he make this Picture out of the original Texture........ I asked him if he will upload the skeleton Texture.....but no response.

I would like to know how he made the picture ...

Image

Image

I think these Textures need to be updated :) (all skulls in the Hell Level and the hell door

Image Image

Image Image

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 Post subject: Re: Wulfen texture pack
PostPosted: Tue Aug 28, 2012 6:29 am 
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pipeline would need new textures and all the characters.

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 Post subject: Re: Wulfen texture pack
PostPosted: Tue Aug 28, 2012 3:36 pm 
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I second the Hell Door for sure. Probably my favorite texture in the whole game.


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 Post subject: Re: Wulfen texture pack
PostPosted: Tue Aug 28, 2012 4:57 pm 
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... And the doors of the delta complex :)


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 Post subject: Re: Wulfen texture pack
PostPosted: Tue Aug 28, 2012 7:34 pm 
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tomorrow i will upload skeleton textures


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 Post subject: Re: Wulfen texture pack
PostPosted: Tue Aug 28, 2012 10:34 pm 
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Don't kill me for this question, but how do I enable "Wulfen texture pack" ? do I need to replace those files/folders ? or just simply put the pk4 file in the base folder ?

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 Post subject: Re: Wulfen texture pack
PostPosted: Tue Aug 28, 2012 11:05 pm 
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simply put the pk4 file in the base folder or sikkmod folder if you using sikkmod(recommended).


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 Post subject: Re: Wulfen texture pack
PostPosted: Wed Aug 29, 2012 4:59 pm 
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RipOutTheWings wrote:
tomorrow i will upload skeleton textures


Really cool, that makes me really happy ! Who is it ? ......cant wait :)

I work hard to develop Textures like Wulfen/Monoxead... This will take a while (Have a normal Life To) :)

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 Post subject: Re: Wulfen texture pack
PostPosted: Wed Aug 29, 2012 6:34 pm 
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Gonna make an installer for those unsavy with setting up mods.

Ill include my own port of doom3 which had quite a few fixes to the code (same bugs fixed in the sikkmod game dll code).
My version also does widescreen correctly by scaling all elements to the native resolution.

It has a shared path glsl backend which works like a champ but atm only does the interaction part rest is still handled by the arb backend.
You can try it out with r_useglsl cvar but it will turn of parallax / relief shaders unless someone makes a glsl version of those.


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 Post subject: Re: Wulfen texture pack
PostPosted: Wed Aug 29, 2012 9:04 pm 
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Finished installer and uploading atm, ill post the link when its up :)

Created wrapper executables that execute Doom3 with sikkmod set for Doom3 and Ressurection of evil.
Installer will create a folder named SikkMod in your start menu/program files group with shortcuts to the above.

All needed files included so its BIG 1 gig+.

Enhanced Doom3 engine with glsl support for the interaction shaders use with r_useGLSL 1 to use the glsl interactions, warning using the glsl interactions turns of sikkmods
parallax / relief shaders if you want to try parallax or relief mapping with the glsl back end you need to recreate them as glsl shaders.
All internal stuff now scales with the current resolution (no more stretched pics) looks god awfull if you choose a 4:3 resolution on a 16:9 or 16:10 monitor though.
Next version will autoset Doom3 to desktop resolution but you will retain the option of setting it lower if you so please.

I mangled sikkpins mod a bit to use 6'th venoms HD menu theres a few collisions with some skins shared with 6'th venoms which will cast some warnings in the console
im working on getting rid of those warnings but it works fine atleast.

And something came up when i created this installer. Some like me had problems when pom was enabled (sliding textures on some surfaces etc.) seems my new layout fixed that much to my surprise pom now works beautifully :shock:

I hope this will be helpfull to those who are not used to setting up mods for Doom3.


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 Post subject: Re: Wulfen texture pack
PostPosted: Wed Aug 29, 2012 9:23 pm 
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Cool would test it :) *but i unfortunately can test it tomorrow, because i have to go in bed :( have to work tomorrow early in the morning* Damn.......

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 Post subject: Re: Wulfen texture pack
PostPosted: Wed Aug 29, 2012 9:43 pm 
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I don't see how Doom 3 mods are so hard to install for some people.

How were you able to see that POM no longer has sliding textures on certain surfaces if the parallax and relief mapping are disabled with this installer?


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