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 Post subject: Not Quite A Lightwave Question. Exporting From Modo.
PostPosted: Mon Oct 20, 2008 10:45 pm 
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fired 300 rounds
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Joined: Sun Oct 03, 2004 12:13 am
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Location: Georgia
One quick question. Is it possible to export .lwos from Modo to D3? So far, after reading through a few LW tuts and following along as best I can, I've only been able to get an untextured model ingame. Can it be done, or am I gonna have to dust off my old copy of Lightwave to export?


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 Post subject: Re: Not Quite A Lightwave Question. Exporting From Modo.
PostPosted: Mon Oct 20, 2008 11:47 pm 
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Last man standing
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Joined: Fri Jan 07, 2005 12:27 am
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Modo exports lwo's just fine- easiest route to D3 in my book. Make sure your model has its poly's assigned to a shader with a valid material name, and that it's UV's are in a single map (name doesn;t matter, i usually just use the texture1 default)


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 Post subject: Re: Not Quite A Lightwave Question. Exporting From Modo.
PostPosted: Tue Oct 21, 2008 1:34 am 
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Divine Eternal
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Joined: Sun Aug 08, 2004 9:37 pm
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Location: I am in a world of trigger_hurt
Unless you have a 1xx version modo, lwo files work fine in d3 without any special care. 1xx version lwo's cause D3 to CTD for no apparent reason.

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