hmmm, there are no spaces in the path, infact =
E:\Games\doom3\base\mytextures\test.tga
it doesn't seem to matter how i apply a texture in lightwave it just shows up as a black object in doom. i have tried
placing texture in different channels ie color//diffuse
naming surface the actual pathway to the texture
exporting different filetype, tho only one that works is lightwave 5 format
baking and applying a UV texture and using planer projection mapping
nothing seems to work, so is there an exporting issue? or could it be that the texture must reside in the proper doom folder
i just dunno
