I have two issues surrounding the release of Grimm that I could use some help with.

So here's the 'given fact': I need any user to run a certain config file at their first start,
always, or Grimm will not work correctly (e.g. exec vintage.cfg)
I did this by instructing users to start Grimm via one of the included batch files.
Now there seem to be two major issues with this and here are my two questions as well:
Question 1Do Steam users *need* to start their mods from within Doom 3? How does Steam and mods work?
I wrote up a small instruction of what I think should do it, but could someone explain to me the steps I need to take to get Grimm working on Steam (including the 'given' that I *need* to exec that configuration file upon their first start)
Here's what I have so far.
Quote:
- Unpack the downloaded file into the root directory where you Doom3 steam folder is located (e.g. c:\program files\steam\steamapps\doom 3\)
- Go into the shortcut options for your doom 3 game (by selecting the properties for the game from the Steam Library) and add the following to the shortcut: +set fs_game grimm +set fs_basegame grimm +exec vintage
Question 2- AMD users need to turn of ATI Catalyst AI or things go.. 'sour'.
Now I never really think about this issue until after release to be honest
Because I think it's complete and utter retarded bullshit that there's no easy option to turn this off.
So I learned that you need to work with some kind of profiles and set Doom 3 to not use ATI Catalyst AI, but this doesn't work because I instructed them to start the game using the batch file. And it turns out you can't set this profile for a batch file?
In any case, I don't have an AMD and I am begging for an AMD user for some instructions on this front.
How can I let my users start Grimm Quest for the Gatherer's Key by starting a batch file and have them easily disable ATI Catalyst AI?
One more question, do you guys know of any other forums that I could pimp Grimm?
I'll be thankful for any help in all departments.
