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This contest will come up with:
The Ultimate Weapon 50%  50%  [ 26 ]
The Enemy To Redefine The Boss In EndBoss 13%  13%  [ 7 ]
The NPC You Always Wanted To Interact With 19%  19%  [ 10 ]
The Static Model You'd Build Your House Around 15%  15%  [ 8 ]
Total votes : 51
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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Tue Mar 03, 2009 3:47 pm 
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So the weapon needs to be usable in Multi Player?

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Tue Mar 03, 2009 5:15 pm 
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BloodRayne wrote:
So the weapon needs to be usable in Multi Player?


Emphasis on should, if it's not than it's not.

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Tue Mar 03, 2009 5:19 pm 
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I do have another weapon that fits every requirement but is really unique for a weapon and SHOULD work in MP/SP no problem. Issue could be rule 5 (might be relatively complex to setup for modders, depending on skill) & using the wording of rule 8 to it's fullest.

Could be fun, I've wanted to do this for a while. Now I have an excuse... but the ones I DID have planned were pretty neat too.

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Tue Mar 03, 2009 5:34 pm 
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BNA! wrote:
10.) Team ready is a plus - I'm sure no one will be mad at you if you provide team ready content for multiplayer ( you know, the usual color coding red, blue...)

I didn't know it was even possible. (never looked at multiplayer things)
I'll dig into that (with D3W search) except if someone tell me how to do it or if it's not possible.

:)

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Tue Mar 03, 2009 5:36 pm 
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The Happy Friar wrote:
I do have another weapon that fits every requirement but is really unique for a weapon and SHOULD work in MP/SP no problem. Issue could be rule 5 (might be relatively complex to setup for modders, depending on skill) & using the wording of rule 8 to it's fullest.

Could be fun, I've wanted to do this for a while. Now I have an excuse... but the ones I DID have planned were pretty neat too.


Well, game readiness is important - the way you describe it reads is if modders have issues setting it up for their subsequent use.

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Tue Mar 03, 2009 7:15 pm 
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oh... I took it as it a should be an asset that can be easily used in game. Like anything when you right click in the editor & it gives you the list of stuff you can put in to a map.

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Tue Mar 03, 2009 8:11 pm 
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The Happy Friar wrote:
oh... I took it as it a should be an asset that can be easily used in game. Like anything when you right click in the editor & it gives you the list of stuff you can put in to a map.


No, think more in terms of playability.

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Wed Mar 04, 2009 3:37 am 
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got ya. Thanks. :)

Plan "E" might be just that. Depending on how it works... I need to do some experiments to see if it works! (in THEORY, it should).

Again, I'll offer up my MP server for us to use if we want to try MP.

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Wed Mar 04, 2009 4:27 pm 
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The Happy Friar wrote:
got ya. Thanks. :)

Plan "E" might be just that. Depending on how it works... I need to do some experiments to see if it works! (in THEORY, it should).

Again, I'll offer up my MP server for us to use if we want to try MP.


Just crank out the best you can and make sure it's fun and original, then it should be very fine.

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Sat Mar 07, 2009 11:29 am 
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Hey! I didn't even had the time to start anything these last days, so what about people here?

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Sat Mar 07, 2009 1:00 pm 
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Done it :), I need only to make map out of it.

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Sat Mar 07, 2009 1:35 pm 
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the same :mrgreen:
The map will be a remake of an old dark and foggy map :)

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Sat Mar 07, 2009 2:58 pm 
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Cool for you both! :D

But, nothing was said about the fact we have (or haven't) to provide a map with, except if your weapon have to set special things in the map to be used. :?:

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Sat Mar 07, 2009 4:55 pm 
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Neurological wrote:
Done it :), I need only to make map out of it.


Sounds like there is a lot of time left to tweak that thing ;)

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Sat Mar 07, 2009 9:15 pm 
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6th Venom wrote:
Hey! I didn't even had the time to start anything these last days, so what about people here?


i was going to do an idea that needed a whole new map & was iffy in MP, but I decided to switched to something not as "holy crap, how does that work?!" to "hmmm... fun!".

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Mon Mar 16, 2009 1:43 pm 
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Still didn't had the time to work seriously on something... and time's running :|

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Mon Mar 16, 2009 3:59 pm 
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I'm in the testing phase.

Anyone who's NOT in the contest interested in helping me beta the MP? I've only got 1 other person so far & would like to make sure it works before I go all out & model the new weapons.

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Sun Mar 22, 2009 7:21 pm 
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I'd like to test your mod

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Mon Mar 23, 2009 5:44 pm 
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well, I've got the weapon to fall when you're killed in MP, world model, but still need to get the player & world view models working.

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 Post subject: Re: Doom3World Community Contest # 2
PostPosted: Sat Mar 28, 2009 11:37 am 
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tic tac...

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