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PostPosted: Sun Apr 08, 2007 5:05 pm 
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Probably. ;)

EDIT: According to Wikipedia it's "Kein Mehrheit Für Die Mitleid"

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PostPosted: Tue Apr 10, 2007 10:45 am 
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He can use remastered sounds or remaster them himself or if a guy here has the ability to remaster those old sounds into something thats way better i think he should pop up and offer his help to obi, since i think he can use some help.
At the voice part im sure there are allot of german movies where you can hear an actor shouting achtung, dough hearing the old achtung is ok with me since i like it to be as close as possible to the original.

If you ask me id like to hear remastered music for it but by no means should the music have remixes in it where you can hear electric guitarts shouting or something like that that can alter the feel of the old music.


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PostPosted: Tue Apr 10, 2007 3:38 pm 
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Ok, so just a small update. Haven't had time to work on this a lot, but got some tweak into the soldier guy.

Image Image

About the sounds. I'm not sure yet what I'm doing about enemy sounds. They are not as "usable" as normal sound effects since they're supposed to be voices. So that one is sort of not decided yet. Of course I will test them and see what works.

Weapons and those things although not able to compare to todays standards, they still sound good and very distinctive of Wolf. It'll be hard for me to replace them completely unless it's by something that sounds very much like it. In my opinion pretty much all sounds are fine accept the enemy sounds may not be. But maybe it's fun to hear those sounds.

The problem for me is I can make graphics but not sounds, so I use the old ones. The other problem is that if anyone did want to make sounds for this they would have to make them all and not just some of them and just quit. I won't accept half way stuff. So sound is maybe neglected by me for this reason but it's important to me that it sounds like Wolf. So using the old sound is by no means a bad thing for me, it's really just that it's my only choice.

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PostPosted: Tue Apr 10, 2007 5:53 pm 
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the soldier looks great...

as for sounds i think you should just keep going as you are and worry abou them after you have all the other stuff done...

keep going and have fun.

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PostPosted: Tue Apr 10, 2007 10:24 pm 
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I still thinks it looks like a guy in beige suit with riding pants and boots and a helmet on it's head... The jacket just don't look like a uniform to me.

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PostPosted: Wed Apr 11, 2007 12:03 pm 
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My main issues with these screens are
1) The way the helmet sits on the guy's head as if it could wiggle of at any moment. (It seems as if it's just the metal part, nothing is visible from the interior. Take a look over here to see what it looked like.)
2) The eyes seem to lack depth from this angle, this makes it look like a zombie or something.

All and all it's a great model, but it just has a few of these "weird" things. That's the problem when going from sprites to modeled characters with real-time lighting.

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PostPosted: Thu Apr 12, 2007 4:12 pm 
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Great!

Come on guys, obihb could also don't make any model at all...
I found this one great, take too much time just for a model is not necessary, that will not change your joy to play the mod right? :P

"Damn, stop shooting bas***d! i want to see inside your helmet!"


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PostPosted: Thu Apr 12, 2007 5:01 pm 
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6th Venom, thanks, but I think the comments are probably mostly valid. I mean, I haven't created the perfect model by far. But also your comment is valid in that I don't have to create the perfect model.

Nobody know what I have in mind or what I'm doing so the comments are based on very little info and just what's in the shot.

I do take into consideration what people comment on in some cases and in some cases I don't. It just depends on what I planned or maybe if something is brought to my attention that I missed.

So it's all good.. :)

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PostPosted: Thu Apr 12, 2007 5:37 pm 
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If it was me I would of just had one Plane and had an image of the soldier on it. hehe... ;) (animated ofcourse).

Looking great obihb cant wait to see him roaming around. :D


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PostPosted: Fri Apr 13, 2007 12:04 pm 
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Just for the hell of it, a new little video with the guard in there. Got him pretty much working as far as animation is concerned. Still obviously not complete but getting there slowly.

I basically got rid of the crouching, running and diving when dodging bullets. He pretty much will walk around and shoot at you. Even though he still dodges, I made it so that it's a side step and not a dive like the zombie soldier. So he acts just a little more like the old Wolf guard does.

I probably also need to exchange the "sight" animation since the current one looks a bit weird for this guy. But, all in due time.

Video (780KB)

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PostPosted: Fri Apr 13, 2007 12:20 pm 
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you are so awesome... i hope one day ill be able to make stuff like that but i have alot of learning to do.

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PostPosted: Fri Apr 13, 2007 12:48 pm 
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obihb wrote:
6th Venom, thanks, but I think the comments are probably mostly valid. I mean, I haven't created the perfect model by far. But also your comment is valid in that I don't have to create the perfect model.

Nobody know what I have in mind or what I'm doing so the comments are based on very little info and just what's in the shot.

I do take into consideration what people comment on in some cases and in some cases I don't. It just depends on what I planned or maybe if something is brought to my attention that I missed.

So it's all good.. :)


A very healthy attitude. :)

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PostPosted: Sun Apr 15, 2007 10:51 am 
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What? He's not firing his pistol two-handed? BLASPHEMY!
Just kidding of course :lol:

Good idea to remove the blood-spattering to make it feel more like Wolf3d. I would perhaps have wanted the gunshot wounds left by successful hits remain to at least make it feel more like Wolfenstein 3-D rather than RtCW (their corpses did after all have big, bleeding wounds in them), but then it wouldn't feel very Wolf3d'ish while shooting him up.

And about the sound, I can understand your position. Heck, if I don't like that when I try the mod, then maybe I should make an effort to obtain some sounds and have them incorporated into the mod myself instead of being a whiny bitch :wink:

Now, if you add in attack dogs (small, weak versions of the pinky perhaps?), you'd have made my day. It'd have been cool with SS guys too, but there weren't any in the original first map and I'm guessing you're trying to stick faithfully to that.

Oh yeah and bowls with dog food. The 'gibs' should be easy - just a blood pool texture that can be removed.

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PostPosted: Sun Apr 15, 2007 7:57 pm 
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Actually, you mention the lack of blood, it's because of the way Doom3 makes the demo. Those things are missing from the demo, blood decals and particles and stuff. Don't ask me why, but they are. When you shoot these guys they do actually get bullet marks and leave blood splats.

I don't think I would wanna remove that even though the old Wolf never had that in there. I like to see the guy get hurt.. :)

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PostPosted: Mon Apr 16, 2007 2:36 am 
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I've been watching this thread for a few weeks now, and the progress is amazing! I love Wolf3d, it's a classic that will never die! I'm very impressed by the work that you have done so far! I wish there was some way that I could contribute. I can get the original sounds, but I'm sure anyone else can do that as well. The models look awesome IMO. Are you going to do all the floors to the first chapter or just the first one?

Oh, and leave the blood in there :)


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PostPosted: Mon Apr 16, 2007 8:56 am 
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Thanks.

Yeah, I'm only making the first map. I don't know if later I'll make more but if I have released it then anybody can make more if they wanted to.

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PostPosted: Mon Apr 16, 2007 5:47 pm 
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Could be interesting to go up against Hans Grosse in the D3 engine :P

More maps would require an SS enemy modelled and with machinegun Z-sec animations and AI etc. to keep them faithful.

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PostPosted: Tue Apr 17, 2007 12:01 am 
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obihb you make sure you create as much as you can to cover the basics , like textures and models and the maps will get done asap.
I really think you have cooked something that, like i sayed before, was never cooked before in wolfenstein3d remakes.

You know some mods never get this much atention that you have managed to atract here , in all their lifes! :twisted:

What can i say, atm your thing here is really bringing life to doom3 moding IMO and im 100% sure its the begining of a "Yea at first i started one map for fun that in time turned in this giant project that you can see today" :wink:


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PostPosted: Tue Apr 24, 2007 9:23 am 
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Woah, what a mod :shock:
Any idea when it´s done?

Keep on going!! This is one of the most promising mods I ever seen for Doom 3 8)

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PostPosted: Tue Apr 24, 2007 7:47 pm 
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Thanks.

About the release, probably not soon, I can't really say when.

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