Doom3world

The world is yours! Doom 3 - Quake 4 - ET:QW - Prey - Rage
It is currently Wed Jun 19, 2013 6:07 pm

All times are UTC [ DST ]




Post new topic Reply to topic  [ 244 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13  Next
Author Message
 Post subject: Re: (WIP) - Wolf...
PostPosted: Tue Aug 05, 2008 12:56 am 
Offline
Addict.
User avatar

Joined: Sat Nov 06, 2004 8:33 pm
Posts: 2105
Location: In recession
Well, it certainly looks like it.

Image
Image

_________________
http://www.doglike.org


Top
 Profile  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Tue Aug 05, 2008 1:17 am 
Offline
Last man standing
User avatar

Joined: Tue Dec 14, 2004 12:21 pm
Posts: 1151
Location: bath, england
cool and thanks kristus. is that a demon in the top shot? if so I didn't know the original wolf had demons.

_________________
(wip) ratty d3 hell map
crazybump forums
katsbits


Top
 Profile  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Tue Aug 05, 2008 1:30 am 
Offline
Addict.
User avatar

Joined: Sat Nov 06, 2004 8:33 pm
Posts: 2105
Location: In recession
That shot is from the sequel (prequel) to "Wolfenstein 3d", "Spear of destiny".
My guess is that it's one of the bosses, probably the Ubermutant.

* Trans Grosse:
* Barnacle Wilhelm:
* Ubermutant:
* Death Knight:
* Angel of Death:

Here's a better shot of the minigun. Notice the icon in the lower right corner.
Image

EDIT: Also notice the texture on the right side wall, as was also present in Doom2.

_________________
http://www.doglike.org


Top
 Profile  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Tue Aug 05, 2008 1:40 am 
Offline
Last man standing
User avatar

Joined: Tue Dec 14, 2004 12:21 pm
Posts: 1151
Location: bath, england
understood and that hud icon does indeed show the mini gun more clearly than the first person view of the gun's barrel. normally I don't like huds and will turn them off most of the time if I can, but in cases like this they do add to the game.

_________________
(wip) ratty d3 hell map
crazybump forums
katsbits


Top
 Profile  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Tue Aug 05, 2008 9:26 am 
Offline
Last man standing
User avatar

Joined: Sat May 29, 2004 1:50 am
Posts: 1239
Yeah, the minigun is for the mod..

Even though it's not to be found in the first level of the game.. I thought.. why not?.. it's a minigun.. everybody should have one.. :)

Oh, about the diffuse textures. I do in fact render them out like I would normal maps. It's actually something I did a little bit before but started recently doing in much more detail and it does work great in duplicating the high poly in the game. The shot is of the high poly model in this case though. I haven't actually made the low poly model just yet.

I basically try and make the high poly what I want it to be as a final piece and then render out all textures from there. Even though I reserve the option of course to make changes in the texture after rendering them. I like doing this because I always hated painting textures for models and dealing with seams and all that. So this way I can do what I like on the high poly and in the final rendered texture it's all seamless.

_________________
Open-Reset ... Obi-Wan


Top
 Profile E-mail  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Tue Aug 05, 2008 11:29 am 
Offline
Addict.
User avatar

Joined: Sat Nov 06, 2004 8:33 pm
Posts: 2105
Location: In recession
obihb wrote:
The shot is of the high poly model in this case though.


Yeah, that's why I asked.
Great, now that I know it works. I can do it myself. :p

EDIT: I just just now noticed the filename... wolf3d_minigun_08.jpg

_________________
http://www.doglike.org


Top
 Profile  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Tue Aug 05, 2008 4:25 pm 
Offline
Last man standing
User avatar

Joined: Tue Dec 14, 2004 12:21 pm
Posts: 1151
Location: bath, england
obihb, interesting and considering I'm only a low poly modeler, how do you avoid working with seams?

_________________
(wip) ratty d3 hell map
crazybump forums
katsbits


Top
 Profile  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Tue Aug 05, 2008 5:52 pm 
Offline
Last man standing
User avatar

Joined: Sat May 29, 2004 1:50 am
Posts: 1239
Well, I guess there are various ways to deal with UV seams. One way I try and use is to place seams in places where a seam is expected in the object. Trying to paint them out directly on the texture can work to some degree but it's not a great way. Some software can allow you to paint on the model so that is helpful to go and get rid of seams. But then of course it means more software. And then of course some methods of render to texture can help out there even just using the low poly mesh without any high poly to render from.

The most hassle free for me is to use render to texture when you have those seams that you just can't put any other place. And you always get those. But the fact is that using render to texture doesn't matter then where you have seams, it will work fine. It's much easier to make the texture look seamless inside Max using some multilayer materials and then render those out to one texture, than sitting and painting stuff out after the fact. But then I don't like painting textures to begin with so it's a preference there for me and not a "rule" really.

The other thing I liked about using render to texture is the fact that you can pelt map stuff with less hassle about painting on those maps afterward. They may have some stretches some places and stuff like that, that would affect the texture if it's just mapped on directly. Having this kind of texture that is basically complete, or very near complete it can be enhanced very easily then on top of that. And I even will render out various mapping on one model and then layer them in on already rendered textures, just to build it up in a faster way without having to remake the high poly stuff or whatever. I mean, it's about what is fastest when it comes to that. Works really great when you want to use some procedurally generated stuff. It comes out 100% seamless.

I like to use procedurals for mixing and blending things and then that will be seamless. It's also great for painting masks inside the vertex channel and then render them out seamlessly.

I think though as with most 3D stuff, it's a matter of preference, a matter of choosing a method with the level of control you need and so on. I don't like to texture stuff so I find shortcuts where I can just to get out of it.. :)

_________________
Open-Reset ... Obi-Wan


Top
 Profile E-mail  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Tue Aug 05, 2008 7:13 pm 
Offline
Last man standing
User avatar

Joined: Tue Dec 14, 2004 12:21 pm
Posts: 1151
Location: bath, england
thanks obihb, I'll need to read through your post a few times, but I think I understand the main principles :)

_________________
(wip) ratty d3 hell map
crazybump forums
katsbits


Top
 Profile  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Sat Oct 11, 2008 2:24 pm 
Offline
The first 10 posts have been the best...
User avatar

Joined: Wed Oct 04, 2006 7:55 am
Posts: 16
That chaingun looks like it's taken straight off the old game!
It looks perfect!
You might also want to try some blue tints on it and post some screens for the fun of it.


Top
 Profile  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Thu Jan 29, 2009 7:15 pm 
Offline
found a secret

Joined: Tue Dec 16, 2008 10:34 pm
Posts: 638
*Killing Spree Resurrection*
How is this mod going on? :mrgreen:

_________________
:D


Top
 Profile E-mail  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Mon Feb 02, 2009 3:20 pm 
Offline
missed 400 shots
User avatar

Joined: Sat Apr 15, 2006 12:54 am
Posts: 455
Oh just noticed this project as I was making a similr thing, but if this is still on progress I just wait for this.

_________________
Neurological - Music Entertainment
http://www.neuro-lab.net


Top
 Profile  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Tue Feb 17, 2009 7:31 pm 
Offline
The first 10 posts have been the best...
User avatar

Joined: Wed Oct 04, 2006 7:55 am
Posts: 16
Neuro, this is definitely dead.
You should do that, don't wait for this to get finished, I know it will never be finished.
Go ahead and do it yourself if you can.


Top
 Profile  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Tue Feb 17, 2009 7:43 pm 
Offline
found a secret

Joined: Tue Dec 16, 2008 10:34 pm
Posts: 638
NOooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo...ooo

:evil: :twisted: :evil: :twisted:

Edit: Yeah, no.

_________________
:D


Top
 Profile E-mail  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Wed Feb 18, 2009 3:02 pm 
Offline
missed 400 shots
User avatar

Joined: Sat Apr 15, 2006 12:54 am
Posts: 455
Thats sad it was looking really promising. Well then I start again the one I was working on, still searching a modeller for the weapons and props.

_________________
Neurological - Music Entertainment
http://www.neuro-lab.net


Top
 Profile  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Wed Feb 25, 2009 7:07 pm 
Offline
Last man standing
User avatar

Joined: Sat May 29, 2004 1:50 am
Posts: 1239
Yeah, I'm sorry, I've put this on the shelf for now. Even though I still won't admit that it's completely dead, it's on ice for sure.

_________________
Open-Reset ... Obi-Wan


Top
 Profile E-mail  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Fri Mar 19, 2010 8:52 pm 
Offline
picked up 100 armour

Joined: Sun Jan 10, 2010 3:25 pm
Posts: 120
Hi obihb!
Are you still working on Crosswielder?


Top
 Profile E-mail  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Fri Mar 19, 2010 11:28 pm 
Offline
Last man standing
User avatar

Joined: Sat May 29, 2004 1:50 am
Posts: 1239
No, sorry, that monster will probably never see the light of day.

_________________
Open-Reset ... Obi-Wan


Top
 Profile E-mail  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Sat Mar 20, 2010 12:21 am 
Offline
picked up 100 armour

Joined: Sun Jan 10, 2010 3:25 pm
Posts: 120
Aw! At least do you still have the .max file? If u have it ill try 2 continue


Top
 Profile E-mail  
 
 Post subject: Re: (WIP) - Wolf...
PostPosted: Sat Mar 20, 2010 2:30 am 
Offline
missed 400 shots
User avatar

Joined: Sat Apr 15, 2006 12:54 am
Posts: 455
Image


Two days of life. Is not the same quality of obihb work, but well is the best I can do.

_________________
Neurological - Music Entertainment
http://www.neuro-lab.net


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 244 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group