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 Post subject: Re: (WIP) - Wolf...
PostPosted: Sun Oct 28, 2007 8:57 am 
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Last man standing
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OOW!!..

Where am I??..

:shock:

:D

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 Post subject: Re: (WIP) - Wolf...
PostPosted: Thu Nov 15, 2007 8:39 pm 
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obihb wrote:
I'm too busy now in my "real" work and it won't change for 5 or 6 months for sure and then I can't predict it after that.

Well, I'm essentially willing to wait a decade or more if I have to (waited 11 years for Doom 3 itself, didn't I? Waiting for this oughta be a cakewalk).
I'm just hoping you won't make the hugely disappointing choice of just releasing the content made thus far and 'leave it at that', especially since it's just a comparatively simple one-map mod (I know the modelling takes time and all that).
Work on your current "real" work ("Quake: Nails of Chton" I suppose?), then when that's done in a decade or two, get back here and finish this one ;)

Either way, don't take the screenshots or videos down - I need something to drool over during this/these decade(s) :P

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 Post subject: Re: (WIP) - Wolf...
PostPosted: Fri Nov 16, 2007 2:43 pm 
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I am actually not working on the Quake mod either right now. All my personal and other "mod" stuff that I'm doing is basically on hold for now.

I haven't really decided what I'm gonna end up doing with the Wolf mod. I'd like to finish it at some point since I did make it quite far already. But I'll see. I'm not really thinking about it too hard right now.

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 Post subject: Re: (WIP) - Wolf...
PostPosted: Fri Jan 11, 2008 7:52 am 
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So since my last post here was on Fri Oct 26, 2007 I decided to ask you again for some updated status about this mod.
What are you going to do?
Before you answer I would like to remind you that you are the only guy that wanted to make a mod about wolf 3d and you actually made it very good looking up to the point where yo decided to let it hang.

About that quake mod you said you are a member of I must say the screens look really good but when I think that so many people do mods that remake quake 1 or they make new games with quake 1 ambient I can only really fall back to the fact that you made this cool wolf mod that shouldn't of got left to rot like that since it is sad that nobody actually cares to remake that daddy of fps.Everybody all about doom ,quake and duke but nobody cares about wolf.

I don't know what is in your real life , i don't know how old you are, nor from what country if you have a wife and kids or not, but i do know that you made a great wolf mod and now everything seems to point towards abandon.
I joined this forum especially for this mod.

I worked allot on the doom reborn mod that is the mod that ports doom1 and doom2 to doom3 and tries to stick to the original as much as possible so trust me I know that what you did on the mod should of been at least a 3 man job.


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 Post subject: Re: (WIP) - Wolf...
PostPosted: Fri Jan 11, 2008 9:18 am 
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First, thanks for the comments about the mod, I appreciate that.

I actually don't want to completely abandon this mod. The one thing I thought of doing is to release existing content and people can do with that what they want and if I get to finishing it the way I wanted, I release the final thing.

The other thing is to hold off on releasing anything until I've completed what I set out to do.

The real idea behind this really was to make the content rather than making a full mod. I guess I ended up making more stuff by going on to make the model for the guard as well, which never really was the plan, although I had it in the back of my head to maybe do it anyway.

But, yeah, I've just left it alone for now, not releasing anything yet. I actually would like more to release it finished. The reason all this is on hold is simply that I'm busy with a real big project for work doing CG and if I do get some time free, I don't do even more CG stuff like modding Doom. Under normal circumstances I would have more time for myself and my own projects.

I can't really say when I'll get back to this though. I really don't wanna just kill it, I do want to get it to a release point some time.

About the Quake thing, it's in the same boat. Although the reason why I do the Quake stuff is for the monsters. I like to make them and that's about all. Joining the Quake mod team meant I was more obligated to give it preference in stead of doing other stuff, like the Wolf mod. That's the way I see it. But in the end, real work take top spot at this point in time. All my personal work are "on hold".. including the mod stuff... unfortunately.

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 Post subject: Re: (WIP) - Wolf...
PostPosted: Fri Jan 11, 2008 9:27 am 
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While waiting for obihb-news, you might as well check out Voxelstein 3D:
Image
I basically just modified the map in Ken Silverman's Voxlap test game (advsys.net/ken/voxlap.htm) in order to give a better impression of the engine's potential.


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 Post subject: Re: (WIP) - Wolf...
PostPosted: Mon Jan 14, 2008 10:34 pm 
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That looks cool. Do you have any download links?

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 Post subject: Re: (WIP) - Wolf...
PostPosted: Tue Jan 15, 2008 12:38 am 
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apegomp, looks cool but does, can it have any texture filtering?

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 Post subject: Re: (WIP) - Wolf...
PostPosted: Wed Jan 16, 2008 6:28 am 
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der_ton wrote:
That looks cool. Do you have any download links?

There is an early version of the map/mod in the following thread:
http://www.jonof.id.au/forum/index.php?topic=1411.45

ratty redemption wrote:
apegomp, looks cool but does, can it have any texture filtering?
I don't know, you'll have to ask Ken Silverman about that (http://www.jonof.id.au/forum/index.php?board=9.0)


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 Post subject: Re: (WIP) - Wolf...
PostPosted: Wed Jan 16, 2008 7:49 am 
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understood, and thanks for the link.

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 Post subject: Re: (WIP) - Wolf...
PostPosted: Fri Feb 08, 2008 2:46 am 
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Hello,
How can I make the textures to look like the box cover http://www.mobygames.com/game/dos/wolfenstein-3d/cover-art/gameCoverId,3855/


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 Post subject: Re: (WIP) - Wolf...
PostPosted: Fri Feb 08, 2008 7:38 am 
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a gun & a nice word
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This should get you up to speed...

http://www.modwiki.net/wiki/Texturing

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 Post subject: Re: (WIP) - Wolf...
PostPosted: Sun Mar 16, 2008 12:25 pm 
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Any news about the wolf mod?


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 Post subject: Re: (WIP) - Wolf...
PostPosted: Thu Mar 27, 2008 10:04 am 
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Only news is not really good news.. :) I haven't actually touched it for a long time. I did run through it the other day to look back at what's going on with it, what needs to be done still, and so on.

Mostly stuff that are left to do on it is stuff like item models and of course weapons. The level structure and textures are actually all done.

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 Post subject: Re: (WIP) - Wolf...
PostPosted: Wed Apr 09, 2008 3:30 pm 
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obihb wrote:
Only news is not really good news.. :) I haven't actually touched it for a long time. I did run through it the other day to look back at what's going on with it, what needs to be done still, and so on.

Mostly stuff that are left to do on it is stuff like item models and of course weapons. The level structure and textures are actually all done.

Well, at least we know that most of the stuff is done, that's kinda good news.

Personally, I wouldn't expect this mod updated for at least a couple years to come, since you're working on that Quake project - you just can't work on multiple projects simultaneously, but that doesn't mean I give up on it. I still check this thread from time to time to drool over the screenies (please don't take them down!) and get inspired, so I'll be around to encourage if you ever need it ;)

I hope that once the Quake mod is done, you will take a couple of months or how much more time is needed to complete the last items and other models. I don't think you'll need to work too much on coding the weapons; the D3 fist, pistol, machinegun and chaingun basically function like updated Wolf3d weapons, so they just need the models and new animations.

Oh, and I'm also looking forward to the Quake mod, although I'm not actively checking out progress on that so much. I know it will be exciting to play once it's done.

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 Post subject: Re: (WIP) - Wolf...
PostPosted: Thu Jul 24, 2008 4:49 am 
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How about some status update cuz some serious months have passed since your last comment.


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 Post subject: Re: (WIP) - Wolf...
PostPosted: Mon Aug 04, 2008 7:35 pm 
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Sorry, long time.. :)

The mod is not exactly dead and I realize that the longer it takes the more interest is lost and so on but I can't do much about that. I have been messing with some little things here and there just a bit recently and made some choices about how the level is put together in the interest of getting maybe some extra detail in general. It's not a huge change in the look of it at all. It's just something that I wanted to mess with since hardware are much better these days at running Doom3.

Even though I guess classic Wolfenstein is not really supposed to push your hardware to it's limits.. I guess I'm crazy like that.. :)

So the mod is still floating around my hard drive and I still put some time towards it now and then. It's one of those things I can't just drop it and I really don't want to even though a lot of time has gone by since I started it. And I really don't usually drag on something like this. I just like it too much to drop it I guess... it's Wolfenstein!.. :)

So then, with all that said and just because I haven't posted anything for so long.. HERE is a little shot of something I've been working on the side of the other side of other stuff I work on the side of. It may be a little recognizable... maybe.

Oh and... can't WAIT for RAGE!!!.. and of course Doom4!!.. woohoo!!.. :)

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 Post subject: Re: (WIP) - Wolf...
PostPosted: Mon Aug 04, 2008 7:55 pm 
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obihb, cool looking gun, what project is that for?

regarding your wolf mod, I think I understand your frustration, I had my d3 hell map shelved for about 18 months, thankfully I'm working on it again and other then real life I don't have too much distracting me from my pet project, and I knew I couldn't just give up on it but there were times I needed to either improve my skills in other projects, or research more into the artistic and game play style I wanted for the hell map.

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 Post subject: Re: (WIP) - Wolf...
PostPosted: Tue Aug 05, 2008 12:12 am 
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Do you render the diffuse from the hi-poly, like the normal map is created?

Always loved the Minigun in Wolf3d, it has such a badass sound when firing. :)

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 Post subject: Re: (WIP) - Wolf...
PostPosted: Tue Aug 05, 2008 12:29 am 
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so that minigun is for obihb's wolf mod? I never played the original so didn't know :)

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