hey dinky thanks for the reply.
im gonna give the head a go tommorow using your technique.
the issue with z-fighting is definately not the second one but i dont know how to get rid of it with the camera... oh well its nothing major.
again, thanks alot
EDIT : By the way i dont have any sculpting software and i've already used up my z-brush trial.... i'll see what i can find.
I believe Blender has sculpting solutions in its software, but I don't mess with Blender much.
If you want to find cheaper high-res sculpting solutions, take a look at Silo 3d
for a start. ZBrush used to be really cheap, I think I picked it up for around 200 or 300 bucks back when it was ZBrush 2, but the price has since skyrocketed. They're nice enough to provide updates for free... I'm glad because I don't think I could afford upgrades!
EDIT: Also, when modeling the face, make sure an examine many anatomy references!!! Circles are also very important. You want to make the edges flow similarly to the way they flow in real life human anatomy; make edges flow in circles around detail spots, like the eyes, nose, mouth, ears. Go to 3d modeling forums and look at work in progress sections, look at as many human face wireframes as possible!!
You might already be doing that, but I had to mention it, it's very important.