Dinky wrote:
What's everyone talking about? Everyone's heard of this.... From what I'm seeing this just looks like information being baked onto a single polygon from a higher resolution model... Doom 3 can do this with Renderbump...
Theres quite a big difference between the way im doing it and using renderbump in doom3.
Baking the diffuse and specular maps accuratly requires them being rendered to texture from the highpoly models, and rendering ambient occlusion maps are nesessary to blend the layers of diffusemaps. To my knowledge, Doom3 Renderbump is only useful for rendering normal maps but in saying that I really havent spent much time using it, so it may have other uses im unaware of.
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And I don't know about 3dsmax, but in Maya the grass and stuff can all be created very easily using Maya's Paint tools which allow you to paint a curve and apply objects to them, and later you can turn them into geometry if you like (which you would have to if you wanted to bake them into a material like this). What's really cool about this tool is that you could model your own 3d objects (more than one normally to create variation) then tell Maya you want your objects to be placed in Maya's Paint Tool Library, and you can paint your own objects instead of painting Maya's default load out (which are awesome without any custom addition anyway).
I didnt actually state how I created the grass, their are countless ways one might go about making it depending on there modeling style and what 3d app they are using, but thanks for sharing that info on maya, im sure anyone using maya will find it useful.
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I'm not saying Mikebart did a bad job or anything, I think it was awesome he took the time to get this down but it's not THAT hard because I'm sure he didn't have to model every individual grass thingy. I just want to be clear I'm not trying to put someone's work down, but infact I think it looks really great and the result is better than I would've imagined, but it's not as hard as some people are making it out to be here.
Nice job though ^_^.
Theres a good reason I post these ideas and its certainly not to accumulate fans wich I think is where you're going with some of these comments.
I post this stuff around several 3d forums in the hopes of getting criticism and advice to improve my workflow and skills, and it does.
I dont claim to know it all and I ask as many questions as any newbie would, if you've got some helpful suggestions I'd really love to hear
them rather than these moot points you're making.
Dinky wrote:
jlamb wrote:
I don't think anyone is taking the process as some mystical new phenomenon, just admiring his execution of a known technique. It's also nice to see the process applied to something other than a modular sci-fi space station wall panel

What really struck me is it seemed some people thought he made every grass blade individually which was funny ^_^.
But agreed on the grass instead of sci-fi thing though.
Well, im glad you found that amusing, lets just try and be real about this,
I've just read through the whole thread again and im looking hard to find any posts indicating that somebody thought I modeled each blade of grass individualy, thats just ridiculous Dinky
Think before you post man.