If you haven't been keeping up with the site/svn I've been fixing/optimizing everything from the VT UV Code to the editor to the renderer.
This is a terrain test im working on(to stress test to the code), the mesh is actually from the Megatexture V2 mod, just repainted up in mudbox(and gone through all the new VT optimization code). The normal maps look wierd cause im still autogenerating normal maps(but that nasty ass flicker is now gone, and the bumpmaps now render on all the surfaces correctly before it would only generate on the last one in view cause of blending issues).
autonormalterr.png [ 416.16 KB | Viewed 222 times ]
You can view the full size screenshot at blackenmace.com.
Fixes to the VT uv code.
Fixed the "normal maps getting zeroed out issue" this was causing the errors in normal map generation and that nasty flicker(and hue problems).
Fixed a bug with some of the VT Backend textures not being created properly and causing nasty errors.
Scripts now work properly, all script types except for vector are assumed to be the size of a pointer.
Double click on a entity in the world entities tab will bring up properties(todo -- fixme -- this is wrong should be right click->properties).
UpdateEntities only option now works.
Fixed a problem where it would build indexes wrong and write tris numerous times to the world file(but not the obj).
Also got in a new command printimagestats, the difference between this command and listimages is this command queries all the image information from the hardware.