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 Post subject: Monster problem
PostPosted: Sat Aug 21, 2010 5:21 pm 
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picked up 100 armour

Joined: Sun Jan 10, 2010 3:25 pm
Posts: 120
Hi,
Quake 2 Lost Marine Demo doesn't work on 1.3.1 Doom 3.
I tried to rip the monsters and maps to play them in a custom folder but it doesn't work.
I'd like at least to fight some of the monsters, but they are black (like theres no material on them) and can't be shot with bullets (only explosives.) Their skin appears when they die.
If i remove the .skin file, then I can shoot him with all weapons but it's still black and won't even change when dies.

Any suggestions?


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 Post subject: Re: Monster problem
PostPosted: Sat Aug 21, 2010 6:01 pm 
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picked up 200 ammo
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Joined: Sun Jul 20, 2008 4:49 pm
Posts: 201
As far as I remember, Quake 2 Lost Marine needs Doom3 v1.3, so in order to play it, you need to downgrade to that version. Ripping maps and monsters won't work because the mod needs source code changes which are in the DLL.

How to downgrade:

1. Download the 1.3 patch from here: http://www.the-emz.com/download/patch/D3_1_3.exe
2. Use Universal Extractor to extract Doom3.exe from the patch, rename it to Doom13.exe and put it in the Doom3 folder.
3. Try to launch the mod with "Doom13.exe +set fs_game lostmarine". If it won't work, remove pak007.pk4 and pak008.pk4 from Doom3\base folder.

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