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 Post subject: Vehicles in Doom 3: hovertanks and walkers - possible?
PostPosted: Mon Jun 18, 2012 6:36 am 
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Is it possible to make hovercrafts and mechas (or any walkers for that matter) player can drive solely by using scripts? Has anyone done that before? Thanks.


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 Post subject: Re: Vehicles in Doom 3: hovertanks and walkers - possible?
PostPosted: Mon Jun 18, 2012 1:20 pm 
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id did a buggy in one of their SDK's. It's possible, just nobody every wanted to bother.

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 Post subject: Re: Vehicles in Doom 3: hovertanks and walkers - possible?
PostPosted: Tue Jun 19, 2012 3:01 am 
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I was thinking about this at work: for a monster you can do whatever you want. It can fly, have it offset from the origin bone to create a "hover", etc. Or are you talking about things the player can control?

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 Post subject: Re: Vehicles in Doom 3: hovertanks and walkers - possible?
PostPosted: Tue Jun 19, 2012 3:02 am 
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did just hit his 750th monster

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Player of course :)


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 Post subject: Re: Vehicles in Doom 3: hovertanks and walkers - possible?
PostPosted: Tue Jun 19, 2012 3:50 am 
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i believe id added vehicle code to the the 1.3 or 1.3.1 patch that enabled them via scripts. I'd say for a hovercraft you just don't see the wheels, I'd imagine a walker could be done. Either way it would be needed to be coded from scratch.

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