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To modify it's collision bounding box (or cone in this case), in "weapon_plasmagun.def", under "entityDef projectile_plasmablast", change the values of "mins"& "maxs". And since the "cone" key is set, it uses a cone shape instead of a cube (removing this key will fallback to a cube for collision). The value is the number of sides of the cone.
To modify the visual size, I believe you'd just need to scale the model in modeling program. This would be the model to edit: "models/particles/plasma_bolt/plasma_bolt.lwo", found in pak002.pk4
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