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 Post subject: Ruiner 2010 beta released
PostPosted: Fri Nov 19, 2010 9:20 pm 
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fired 300 rounds
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The build includes 5 levels and around 1 to 1 ½ hours of game play. The mod is compatible with the PC retail or PC Steam install of Doom 3 with the 1.3.1 patch. Make sure you check the README file inside the documents sub folder for information on how to install the mod, it's advanced controls and new system options.

We would like to thank everybody for their support over the years. Feel free to post any constructive comments, bug reports, and general feedback on our ModDB site or here.


website and download links:
http://ruiner.atomicarmadillo.com/
http://www.moddb.com/mods/ruiner

External ReadMe file Link:
http://www.moddb.com/mods/ruiner/featur ... ad-me-file

YouTube trailer link:
http://www.youtube.com/watch?v=pIT9UqxC8Sg

Cheers!

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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Fri Nov 19, 2010 9:50 pm 
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Location: Right there! Look!
Very cool, congratulations!

Downloading now. :)

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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Fri Nov 19, 2010 9:56 pm 
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Hi

Fantastic & congratulations.

Already downloaded :)

Just waiting for the kids to go to bed so I can try it.

Thanks again

Regards

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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Fri Nov 19, 2010 9:58 pm 
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Nice, all the Doom 3 mods are finally coming out it seems :). Congrats!

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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Fri Nov 19, 2010 10:49 pm 
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I hope this project will find itself a decent mirror soon. None of the ModDB ones can be resumed and I'd really like to check this out because it sounds like a lot of actual fun. ;)


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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Sat Nov 20, 2010 1:46 am 
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I'm at level 2 of the mod. So far, in general some pretty nice work. It shows you spent a lot of time on this. The 3rd person view is pretty fun.

Congrats on the release! I'm having fun playing it!

I can post up some bugs and criticism when I finish if you'd like. I had a crash and so far 1 moment of almost freezing I was able to catch console dumps of if they have worthy information. I didn't really check, I just immediately condumped and continued playing.

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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Sat Nov 20, 2010 1:50 am 
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Wow, it is very good news :)

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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Sat Nov 20, 2010 3:04 am 
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I gotta go to bed now but I'm really impressed with this mod so far. The ghosts in level 3 are cool but I keep dying in an explosive manner when I fight them. :)

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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Sat Nov 20, 2010 11:01 am 
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Very cool and appears well-balanced for raw typical Doomish combat :) I like how the sword can actually chop through meleers, not expose you to their slaps. Also Warcraft 1 and 2 sounds for hitting metal :lol:

Here are the issues I've considered mentioning:

- Third person by default is OFF, despite the mod being designed with TP in mind. I had to type pm_thirdperson 1 at the console, and not most people might know about it.
- Dropping a weapon (by default with Q) won't make it pickable again. This makes it very dangerous and actually fatal when you could use that weapon.
- Maybe ammo balance? On my first try, I ran out of ammo against the first boss, until I became more conservative the second attempt.
- Why 3 skill levels and not 4? I tried the third skill from the menu (dunno its console value), but I started to hear the dreaded "I'm sorry" sound Doom 3 makes in Nightmare mode, so I assumed it's the insane difficulty mode. The mod was made with second skill in mind?


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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Sat Nov 20, 2010 1:34 pm 
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congrats!

I'm downloading right now.


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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Sat Nov 20, 2010 1:54 pm 
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printz wrote:
Very cool and appears well-balanced for raw typical Doomish combat :) I like how the sword can actually chop through meleers, not expose you to their slaps. Also Warcraft 1 and 2 sounds for hitting metal :lol:

Here are the issues I've considered mentioning:

- Third person by default is OFF, despite the mod being designed with TP in mind. I had to type pm_thirdperson 1 at the console, and not most people might know about it.
- Dropping a weapon (by default with Q) won't make it pickable again. This makes it very dangerous and actually fatal when you could use that weapon.
- Maybe ammo balance? On my first try, I ran out of ammo against the first boss, until I became more conservative the second attempt.
- Why 3 skill levels and not 4? I tried the third skill from the menu (dunno its console value), but I started to hear the dreaded "I'm sorry" sound Doom 3 makes in Nightmare mode, so I assumed it's the insane difficulty mode. The mod was made with second skill in mind?


Hi printz and thaks for the feedback!

Btw third person camera should be on by default!
May be you have an autoexec.cfg file in the base folder turning it off?
That's strange.

You can pickup dropped weapons. You have to use the interact button (default: E).

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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Sat Nov 20, 2010 1:55 pm 
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At last, long years of waiting are over.

This is exactly what I expected from Atomic Armadillo - well made levels, original design, new and fun gameplay, fantastic sounds and music, especially light.ogg from first level.

I see you redesigned the mod few times to achieve the perfect look. You achieved it.

It is very nice to have so many combat moves. And it's very fun to accidentally send a monster to fly in the sky or freeze him.

And there is a good replay value - to learn and use moves that I missed before.

Two things that bothered me - in the town some voice constantly repeats "Help me, help me" all the time. It's annoying to hear the same thing so many times. And I think it would be better to have a menu option to display advanced controls list instead of having to quit the game to look at it.

Once again you proved your ability to turn Doom3 into a different great game.

LDAsh wrote:
I hope this project will find itself a decent mirror soon. None of the ModDB ones can be resumed and I'd really like to check this out because it sounds like a lot of actual fun. ;)

Actually, it is possible to resume them, you just need to change URL to a new one in the download properties before resuming it. I use Free Download Manager for downloading and FlashGot to get a new URL.

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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Sat Nov 20, 2010 2:05 pm 
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Hi NX-317 and thanks for the feedback!
NX-317 wrote:
And I think it would be better to have a menu option to display advanced controls list instead of having to quit the game to look at it.

There is an in-game menu list!
Sadly, I just realized there is no default binding for it in the current release.
You can still bind it to whatever you want in the "controls" menu. :)

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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Sat Nov 20, 2010 2:20 pm 
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Hi Ivan_the_B, thanks for the hint, I see it.

Some things I forgot about: there is a "journal" key in the controls menu, bound to tab by default, but when I press it, nothing happens. And during some finishing moves the sound of sword hitting something plays even if I actually don't hit anything.

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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Sat Nov 20, 2010 3:19 pm 
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looks really nice by the vids, I will surely try it out, when I finally fucking find some extra time again, I am very short of it atm. :cry:

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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Sat Nov 20, 2010 8:28 pm 
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looks like I didn't put the right version of the default.cfg file in the final build. There is a double bind in there for the F1 key. You can still set this in the menu options.

If your running out of ammo too often, try using levitation more often. You can grab and throw objects, projectiles and small enemies just like in ROE with it. When your fighting the shock knight or Barons of Hell, throwing the explosive barrels or their own projectiles will make short work of them.

Learning the special moves and finishing moves for the Ruin Blade is very useful. Its the best way to take out small time enemies like zombies, maggots and imps. Great way to conserve ammo.

The Journal key is for the PDA replacement. However it was never finished. Nothing happens because the player is never given one in the game.

If anyone wants to tinker with some of the new settings, here are the console commands:

pm_thirdperson_sidescale
This will move the camera from left to right or center it.

r_hdr_*
Tinkering around with the various HDR settings can improve performance, or the general look of the game.

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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Sat Nov 20, 2010 10:12 pm 
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Congratulations!

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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Mon Nov 22, 2010 12:26 am 
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I really enjoyed the beta. Overall the gameplay is cool and I have to say that some parts are excellently done. I'm looking forward to the final release. :D

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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Mon Nov 22, 2010 1:14 am 
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is sad because his cool title went away
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Actually, it is possible to resume them, you just need to change URL to a new one
That may be my only choice, but if I get through downloading 500MB and end up with a corrupt ZIP I will be utterly devastated.


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 Post subject: Re: Ruiner 2010 beta released
PostPosted: Mon Nov 22, 2010 7:13 am 
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fired 300 rounds
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Here is another mirror to try:
http://www.filefront.com/17535423/ruiner2010beta.zip

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