Doom3world

The world is yours! Doom 3 - Quake 4 - ET:QW - Prey - Rage
It is currently Wed May 22, 2013 8:38 am

All times are UTC [ DST ]




Post new topic Reply to topic  [ 93 posts ]  Go to page Previous  1, 2, 3, 4, 5
Author Message
 Post subject: Re: DOOM3 SOURCE RELEASED!!
PostPosted: Sat Dec 03, 2011 6:29 pm 
Offline
Last man standing
User avatar

Joined: Tue Feb 22, 2005 4:59 pm
Posts: 1060
Location: In The Zone
aardwolf wrote:
Does a compile doom3 run like the old executable? No delays due to the edited Carmack's reverse code?

Oneofthe8devilz did some timings and visual comparisons at 1080p and did get any loss of fps and quality was identical. seven years worth of gfx card advances and driver improvements on obviously make up the difference.

_________________
http://www.the-emz.com/ - A Multiplayer Mod for Doom 3


Top
 Profile  
 
 Post subject: Re: DOOM3 SOURCE RELEASED!!
PostPosted: Sat Dec 03, 2011 7:56 pm 
Offline
Site Admin
User avatar

Joined: Tue May 28, 2002 6:17 pm
Posts: 11027
Location: Munich / Germany
simulation wrote:
aardwolf wrote:
Does a compile doom3 run like the old executable? No delays due to the edited Carmack's reverse code?

Oneofthe8devilz did some timings and visual comparisons at 1080p and did get any loss of fps and quality was identical. seven years worth of gfx card advances and driver improvements on obviously make up the difference.


Did or didn't ?

_________________
Image Staff - The Wörld is Yours
Our iOS Apps


Top
 Profile  
 
 Post subject: Re: DOOM3 SOURCE RELEASED!!
PostPosted: Sat Dec 03, 2011 8:37 pm 
Offline
missed 400 shots

Joined: Sat Jul 05, 2003 4:08 pm
Posts: 452
Antispam measure: What is larger? The Sun or the Galaxy?: sun
You'll probably have to test such things on a low end machine or with a scene that is particularly heavy on shadow calculations. Most modern rigs are just too powerful.

_________________
( imagine obnoxiously huge Image here )
Doom3 Ambient Light Fix - Thread - Site


Top
 Profile  
 
 Post subject: Re: DOOM3 SOURCE RELEASED!!
PostPosted: Sat Dec 03, 2011 8:45 pm 
Offline
Last man standing
User avatar

Joined: Tue Feb 22, 2005 4:59 pm
Posts: 1060
Location: In The Zone
Oops yes I should have typed Did Not - the perils of iPod typing! Like rebb said you'd have to try it on older hardware to see a difference. That said there are people that have reimplemented the algorithm so I guess we'll soon have it back anyway.

_________________
http://www.the-emz.com/ - A Multiplayer Mod for Doom 3


Top
 Profile  
 
 Post subject: Re: DOOM3 SOURCE RELEASED!!
PostPosted: Sun Dec 04, 2011 2:17 am 
Offline
is connecting to Doom3world.org

Joined: Sat Dec 27, 2008 2:00 am
Posts: 6
I haven't done extensive benching, but my Pentium D+G33 box loses a *lot* of performance. Goes from "somewhat playable, sometimes" to "almost completely unplayable". I haven't gotten a build going on my Radeon 9600-powered laptop... but the difference is pretty dramatic. 25-50% perf loss, but G33 has horrible fillrates anyway.


Top
 Profile E-mail  
 
 Post subject: Re: DOOM3 SOURCE RELEASED!!
PostPosted: Sun Dec 04, 2011 5:39 pm 
Offline
found a secret
User avatar

Joined: Fri Dec 12, 2003 9:49 am
Posts: 629
Location: teleporting, ETA=400ms
How did you benchmark ?

I ran the "timedemo demo1" and compared the frames per second result...

On the 580 gtx there was no difference noticeable with an average result of 210 FPS at 1080p at custom High Quality Settings...

I will run it on my 6800go mobile gfx to cross compare with the previous 580 gtx results...

***Update***

Just got the results which are again the same ... 70 FPS with stock and gpl executable at 480p at custom High Quality Settings...

Laptop is a Fujitsu-Siemens Amilo M3438G released summer 2005

_________________
I got six little friends and they all run faster than you ;)

Check our multiplayer mods out at
moddb or the SPS Homepage


Last edited by Oneofthe8devilz on Sun Dec 04, 2011 6:20 pm, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: DOOM3 SOURCE RELEASED!!
PostPosted: Sun Dec 04, 2011 6:06 pm 
Offline
found a secret

Joined: Sun Jan 09, 2005 11:55 pm
Posts: 598
On a lower end system that only achieves 55-60fps though, a loss of only say 10-15fps(while insignificant at 210fps) is a loss of 15-20% performance on the lower end. Just an example.

My ATI 5900xt box averages 50-60fps on vanilla Doom 3. I'm sure there would be noticeable performance drops if I were to run one of these new exes where every frame counts

_________________
Hexen: Edge of Chaos
Classic Doom 3
Zombie Slayer


Top
 Profile E-mail  
 
 Post subject: Re: DOOM3 SOURCE RELEASED!!
PostPosted: Sun Dec 04, 2011 6:51 pm 
Offline
The first 10 posts have been the best...

Joined: Sat Sep 18, 2010 6:16 pm
Posts: 21
my version give me 10-15 more FPS on an onboard Nvidia 6150se getting drops from 30-70 fps


Top
 Profile E-mail  
 
 Post subject: Re: DOOM3 SOURCE RELEASED!!
PostPosted: Mon Dec 05, 2011 12:20 am 
Offline
is connecting to Doom3world.org

Joined: Sat Dec 27, 2008 2:00 am
Posts: 6
Runthrough from the dropship to where you pick up your PDA. I could get timedemo numbers later if anybody's interested. :)


Top
 Profile E-mail  
 
 Post subject: Re: DOOM3 SOURCE RELEASED!!
PostPosted: Mon Dec 05, 2011 4:07 am 
Offline
found a secret
User avatar

Joined: Thu Dec 20, 2007 8:55 pm
Posts: 597
Location: Get your ass to Mars!
Nice to finally see the source. This is a gift! Looking forward to seeing some games!

_________________
Total Recall - Action comedy mod for Doom 3 starring Arnold Schwarzenegger


Top
 Profile E-mail  
 
 Post subject: Re: DOOM3 SOURCE RELEASED!!
PostPosted: Fri Feb 10, 2012 10:26 pm 
Offline
The first 10 posts have been the best...

Joined: Tue Jan 17, 2012 2:02 pm
Posts: 16
@Kristian Joensen -about disabling cdkey check (and yes thank you for mention that)
Another variant:
just add these two lines before it start to check
cdkey_state = CDKEY_OK;
xpkey_state = CDKEY_OK;


bool idSessionLocal::CDKeysAreValid( bool strict ) {
int i;
bool emitAuth = false;
////////////
cdkey_state = CDKEY_OK;
xpkey_state = CDKEY_OK;
////////////
if ( cdkey_state == CDKEY_UNKNOWN ) {
if ( strlen( cdkey ) != CDKEY_BUF_LEN - 1 ) {
cdkey_state = CDKEY_INVALID;
} else {
for ( i = 0; i < CDKEY_BUF_LEN-1; i++ ) {
if ( !strchr( CDKEY_DIGITS, cdkey[i] ) ) {
cdkey_state = CDKEY_INVALID;
break;
}
}
............
.......
....
...
..


Top
 Profile E-mail  
 
 Post subject: Re: DOOM3 SOURCE RELEASED!!
PostPosted: Sat May 05, 2012 8:11 am 
Offline
is connecting to Doom3world.org

Joined: Sat May 05, 2012 8:01 am
Posts: 1
licmi wrote:
@Kristian Joensen -about disabling cdkey check (and yes thank you for mention that)
Another variant:
just add these two lines before it start to check
cdkey_state = CDKEY_OK;
xpkey_state = CDKEY_OK;


bool idSessionLocal::CDKeysAreValid( bool strict ) {
...

Why you just can't replace all this code with "return true;"?


Last edited by ThetaRabbit on Mon May 07, 2012 12:52 pm, edited 2 times in total.

Top
 Profile E-mail  
 
 Post subject: Re: DOOM3 SOURCE RELEASED!!
PostPosted: Sat May 05, 2012 8:21 am 
Offline
missed 400 shots

Joined: Tue Dec 06, 2011 8:05 pm
Posts: 418
Its simpler than that, in builddefines ensure macro D_ENFORCE_KEY is defined as 0.


Top
 Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 93 posts ]  Go to page Previous  1, 2, 3, 4, 5

All times are UTC [ DST ]


Who is online

Users browsing this forum: Google [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group