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 Post subject: No Origionallity!
PostPosted: Fri Nov 26, 2010 1:35 pm 
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Most annoying thing bout Quake 4 is nothing from quake 2 makes an appearance in Quake 4 as if it never existed... Not even easter eggs at least, of a dead marine from quake 2 in the old suit. Yes i know its meant to be new shiny... Not much of a storyline come from it, but i guess thats the game for you, to hell with it just play... O well...

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 Post subject: Re: No Origionallity!
PostPosted: Fri Nov 26, 2010 1:46 pm 
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" A lone marine battled through enemy lines and defeated the strogg leader... The Makron" ... Hmmm...

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 Post subject: Re: No Origionallity!
PostPosted: Fri Nov 26, 2010 1:48 pm 
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The games not original because it never copied the other game? Lol!

No q4 was shit for MANY reasons, and yeah the design not being anything like q2 was a big one. But let's not forget the game was as generic as it gets and boring to boot...

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 Post subject: Re: No Origionallity!
PostPosted: Fri Nov 26, 2010 4:17 pm 
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People that voice their opinions as fact... hahahaa...

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 Post subject: Re: No Origionallity!
PostPosted: Fri Nov 26, 2010 10:09 pm 
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He'd be the one to know what originality is: viewtopic.php?t=24081

8)

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 Post subject: Re: No Origionallity!
PostPosted: Fri Nov 26, 2010 10:26 pm 
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Hmmm... Meaning what, exactly? :(

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 Post subject: Re: No Origionallity!
PostPosted: Fri Nov 26, 2010 11:12 pm 
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This thread isn't original either.

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 Post subject: Re: No Origionallity!
PostPosted: Sat Nov 27, 2010 12:32 pm 
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...but there's some origionallity found in thinking about it for years and then concluding it's not origional :)

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 Post subject: Re: No Origionallity!
PostPosted: Sat Nov 27, 2010 9:08 pm 
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For the Quake series it was wildly original:
*can't play SP maps in MP
*physics
*story more then 1 paragraph long
*crappy MP (compared to every other Quake game....)
*upgradable weapons
*vehicles


But I could list a ton of more "original" games that plain suck. It's a sequel... not sure what people expected except more battles vs the strogg. The id presentations, interviews, trailers, etc. didn't present anything that wasn't delivered.

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 Post subject: Re: No Origionallity!
PostPosted: Sat Nov 27, 2010 10:43 pm 
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I loved Q4. I wanted a fun SP experience. It delivered.

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 Post subject: Re: No Origionallity!
PostPosted: Sat Nov 27, 2010 11:38 pm 
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It's quite OK. Brainless shooter with large variety of enemies and fun weapons. Don't care too much about the rail shooter and hovertank stuff. Don't care much about the spaceship, either. The space marine antics are a bit ridiculous ("Go! Go! Go!" and "You maggots!" and "Haul ass or die!"). I prefer the isolated feeling in shooters, unless they're MMO.

As always, run speed was too low. It got a little better once you turned into a Strogg. The levels after the stroggification are also pretty fun to play. Enemy design is actually pretty good IMO. Surprisingly, this is one of the games that I still play.

You bought an FPS by id and Raven. Story and innovation is largely irrelevant when you want to shoot things with rocket launchers, probably while drunk. Insert game, use like you would the TV. Switch off brain. Watch the gibs fly (or the ragdolls, as the case may be).

Didn't play the multiplayer much.

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 Post subject: Re: No Origionallity!
PostPosted: Sun Nov 28, 2010 3:08 am 
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The presence of allies (also quite annoying) kinda put me off, and also the game appears to be exceedingly linear, like everything else... I hope it gets better, because I got stuck somewhere near a high-voltage death trap suspended on a construction. I ragequit then. Probably if I had looked around I would have seen the doorway soon enough to find my way, but by then I thought I had found the game too unremarkable to move on. Also, those allies :|


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 Post subject: Re: No Origionallity!
PostPosted: Sun Nov 28, 2010 3:31 am 
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The trouble is Raven are just so mediocre at making games its just rude they got away with making full scale titles for so long... They had the licence to both Quake 4 and Wolf and, lets be honest here, they ballsed them both up. Wolf was a totally average game that was nowhere near as good as RtCW and they cocked up the most important part by leaving it as an afterthought (MP) and Quake 4 was a generic sci fi halo rip off that had none of the design, charm or grace of Quake 2, thus making it so badly average nobody cared. In fact, the only reason I bought the 360 version was for the Quake 2 port, and even THAT was poor...

Quake, as a series, is smashing. It doesn't matter if its Quake 1 (Which needs a new title SOON), Quake 2, or Quake 3... Its awesome. But Quake 4 proved that in the wrong hands, it can be a total cluster fuck...

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 Post subject: Re: No Origionallity!
PostPosted: Sun Nov 28, 2010 5:57 am 
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gavavva wrote:
The trouble is Raven are just so mediocre at making games its just rude they got away with making full scale titles for so long... They had the licence to both Quake 4 and Wolf and, lets be honest here, they ballsed them both up. Wolf was a totally average game that was nowhere near as good as RtCW and they cocked up the most important part by leaving it as an afterthought (MP) and Quake 4 was a generic sci fi halo rip off that had none of the design, charm or grace of Quake 2, thus making it so badly average nobody cared. In fact, the only reason I bought the 360 version was for the Quake 2 port, and even THAT was poor...

Quake, as a series, is smashing. It doesn't matter if its Quake 1 (Which needs a new title SOON), Quake 2, or Quake 3... Its awesome. But Quake 4 proved that in the wrong hands, it can be a total cluster fuck...


Could you be more specific? Design, charm or grace are quite abstract concepts and I'd really like to know what you didn't like about the game.
I found Q4 to be a pretty good game, sure it's no revolution to the FPS genre but there are things new to the series (pseudo team work for instance).


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 Post subject: Re: No Origionallity!
PostPosted: Sun Nov 28, 2010 1:16 pm 
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The entire thing?

The design was a let down, it totally lost any of the charm from Quake 2. The marines were changed to bog standard marines we see in every game, rather than the cool bulky marines from Q2. The strogg themselves were terrible designs, really piss poor, and not just from a technology standpoint either (the media was way worse than Doom 3s). Compare, say, an Iron Maiden from Q2, and the pussyfied Iron Maiden in Quake 4... Terrible "design evolution". The worlds were drab, dark, pitch black messes. There was no colour, no difference in design. Quake 2 had bases, terrains, lakes, cities, factories. Quake 4 had one style, all the time. Quake 2 had many different colours and awesome lighting. Quake 4 had white lights or pitch black. There were pointless tacked on vehicle missions that controlled like ass and served no point to the game other than to say "Hey look, the doom engine can can do vehicles". The boss battles, an area where they could have honestly thought outside the box and made some cool ideas, turned into simple ugly bullet sponges.

The only good part of Quake 4 was the intro. But as soon as you take over, it turns to utter average mediocre shite. None of the sound design, the atmosphere, the charm of the original made it into Quake 4 at all, and it really, really was a low point for the series.

And don't even get me started on the complete cluster fuck of an identity crisis the MP was....

This is all IMO of course, but good lord, they couldn't have dropped the ball more if they stood on top of Everest and went for a three pointer... In France.

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 Post subject: Re: No Origionallity!
PostPosted: Sun Nov 28, 2010 9:45 pm 
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I got totally different opinion in that subject, for me Quake4 is very good game witch wasted chances to be awesome one. I like playing that game, how it was designed, what it shows and I enjoy killing Strogs.

I do not like:
- lack of water - and areas that use water like lakes, caves, tunnels
- lack of old design Iron Maiden - new one is good as support unit but old one was more chalanging
- lack of secret places and secrets levels
- tank driving - it is good idea, but awful realization
- poor boss battles
- I wish there was more puzzles

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 Post subject: Re: No Origionallity!
PostPosted: Sun Nov 28, 2010 10:05 pm 
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Gzegzolka wrote:
I got totally different opinion in that subject, for me Quake4 is very good game witch wasted chances to be awesome one. I like playing that game, how it was designed, what it shows and I enjoy killing Strogs.

I do not like:
- lack of water - and areas that use water like lakes, caves, tunnels
- lack of old design Iron Maiden - new one is good as support unit but old one was more chalanging
- lack of secret places and secrets levels
- tank driving - it is good idea, but awful realization
- poor boss battles
- I wish there was more puzzles


Headbanging music missing anyone?


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 Post subject: Re: No Origionallity!
PostPosted: Sun Nov 28, 2010 11:59 pm 
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Well, do not think about it, but when You point it - You are right :)
Nah, I do not mind not old nor new one music.

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 Post subject: Re: No Origionallity!
PostPosted: Mon Nov 29, 2010 12:00 am 
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reko wrote:
Headbanging music missing anyone?


No, don't really miss it. The Quake2 music score was cool, but I always played the game without music, because it has great ambient sounds and blaring music just drowns the ambient sound.

Quake4 isn´t terrible, it is actually really good. But I also was disappointed that they didn´t try to take the excellent Q2 Strogg architecture as a base for their level design.

IMO Quake4 only has 2 serious faults:

1. linear level design (without taking any clues from Quake2´s non-linear level design)
2. sloppily designed vehicles

The other things are mainly a matter of taste. Yes, I also was disappointed that for example the Tank enemy didn´t reappear and that eveyrone except the Iron Maiden seemed to be naked...

But Raven didn´t do it all wrong. Some of Q4 the monster designs are even better then their Q2 counterparts, like the Berserker.

Oh, and regarding originality: Most futuristic FPS have either futuristic human super soldiers (Killzone and the like) or beast-like aliens (all the Halo clones) for enemies, so Quake4 still stands out with it´s evil cyborgs theme. And I didn´t wanted "originality" anyways, I wanted a continuation of Quake2 with all the things that made Q2 awsome. And Quake4 at least managed to have some of those.


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 Post subject: Re: No Origionallity!
PostPosted: Mon Nov 29, 2010 12:21 am 
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Tetzlaff wrote:
reko wrote:
Headbanging music missing anyone?


No, don't really miss it. The Quake2 music score was cool, but I always played the game without music, because it has great ambient sounds and blaring music just drowns the ambient sound.

Quake4 isn´t terrible, it is actually really good. But I also was disappointed that they didn´t try to take the excellent Q2 Strogg architecture as a base for their level design.

IMO Quake4 only has 2 serious faults:

1. linear level design (without taking any clues from Quake2´s non-linear level design)
2. sloppily designed vehicles

The other things are mainly a matter of taste. Yes, I also was disappointed that for example the Tank enemy didn´t reappear and that eveyrone except the Iron Maiden seemed to be naked...

But Raven didn´t do it all wrong. Some of Q4 the monster designs are even better then their Q2 counterparts, like the Berserker.

Oh, and regarding originality: Most futuristic FPS have either futuristic human super soldiers (Killzone and the like) or beast-like aliens (all the Halo clones) for enemies, so Quake4 still stands out with it´s evil cyborgs theme. And I didn´t wanted "originality" anyways, I wanted a continuation of Quake2 with all the things that made Q2 awsome. And Quake4 at least managed to have some of those.


I'm missing the music. I'm lucky this exists
http://www.moddb.com/members/neurologic ... arth-quake
Didn't tried the new version but the older one bugged me that it had music during story-scenes (cutscenes, dialogs etc.)

Quake 4 is a excellent game IMO. It got boring a while after I got transformed into a strogg and I thought I never reach the MotherShip again. The linear level design didn't bugged me. These days games don't use non-linear level design. The creature design is also pretty good. I like all of the new monsters, tho they shouldnt be redesigned in a direct sequel (it's like they are new kind of stroggs). The weapons same. I miss the DB Shotgun but the Q4 one is amazing too. The alternate fire mods are well implemented there. The vehicle driving is good too. Boss fights couldve been a little more challenging... but whatever... they're good. Anybody that says Q4 sucks doesn't know how to criticize a game.
The friendly AI is good too. It's not everywhere in the game where you meet someone to help you. Going Rambo over the hordes of stroggs has a good feeling but I like sometimes when I get the chance to be assisted by someone, since Q4 isnt a horror game.

Also ETQW is pretty good too :)

Waiting for the next Quake game to be Q1 sequel.


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