Trying to get the hang of loading exported ASE models from blender.
I've modeled a simple light switch, assigned a basic material, and uv unwrapped it. I created a raw tga file and just painted random colors in the uv view. I then used the ASE exporter found at
http://code.google.com/p/ase-export-vmc/ . I'm using blender 2.63 on linux. No errors or warnings on the export.
My layout looks like:
Code:
~/.doom3/base
|-- maps
| `-- guidoor.map
|-- materials
| `-- mine.mtr
|-- models
| `-- light_switch.ase
`-- textures
|-- light_switch.tga
|-- light_switch_local.tga
`-- light_switch_s.tga
I've replaced the *BITMAP line in light_switch.ase with:
Code:
*BITMAP "\\base\textures\light_switch.tga"
My MTR file:
Code:
textures/light_switch {
qer_editorimage textures/light_switch.tga
bumpmap textures/light_switch_local.tga
diffusemap textures/light_switch.tga
specularmap textures/light_switch_s.tga
}
The normal map is just a 128x128 TGA set to 128, 128, 255.
The specular is just a 128x128 TGA set to 0, 0, 0.
The model loads fine in darkradiant (1.7.2 x64). When I compile the map I get no errors and it says:
loaded collision model models/light_switch.ase
But, I don't see the model when the map loads.