Doom3world

The world is yours! Doom 3 - Quake 4 - ET:QW - Prey - Rage
It is currently Fri May 24, 2013 8:04 am

All times are UTC [ DST ]




Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: md5 importer request
PostPosted: Wed Apr 27, 2011 1:03 am 
Offline
is connecting to Doom3world.org

Joined: Wed Apr 27, 2011 12:53 am
Posts: 1
Is someone willing to modify md5importer.ms maxscript so that it leaves all mesh objects intact instead of binding them into 1 object? I have very limited programming knowledge and would appreciated if someone could help me. Having all mesh objects grouped would be fine too. Thanks in advance.


Attachments:
File comment: current md5-to-3dsmax importer
3dsmax-md5importer.zip [7.12 KB]
Downloaded 89 times
Top
 Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group