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 Post subject: Radiant-style texture unlocking in Max 2009?
PostPosted: Thu Oct 01, 2009 1:32 am 
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Is it possible? It seems that in 3DS Max the only way to tile a texture is to manually specify the tiling count.

Any ideas?

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 Post subject: Re: Radiant-style texture unlocking in Max 2009?
PostPosted: Wed Oct 14, 2009 7:01 am 
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Do you mean you want to have the texture continually tile on the same grid for any model?.

For this, there is a sort of round about way I have accomplished it where you create a cube in the major grid position at the tiling size you want. So for instance you create a 128x128 cube with the corner aligned on to 0,0,0. You apply a UV modifier with box mapping on there and for every other model you want this tiling you "acquire" the UV from this cube. It'll then always tile the exact same.

I think this is the only thing Radiant does very specifically.. or the only thing I can think that Radiant does that isn't so direct in Max. Any other kind of way to UV map something is just what you'd expect.. apply the UV modifier with whatever method you need or unwrap it completely.. or whatever.

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