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 Post subject: Import MD5 (Doom 3) models in 3ds max studio
PostPosted: Mon Aug 30, 2010 11:45 pm 
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Hi all, I've a problem. I'm tryng to open and so visualize a doom 3's monster in 3d max, but when I do it I see it gray. What is the correct user path? Help please.
Thanks for reading.


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 Post subject: Re: Import MD5 (Doom 3) models in 3ds max studio
PostPosted: Tue Aug 31, 2010 2:44 pm 
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no answers?


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 Post subject: Re: Import MD5 (Doom 3) models in 3ds max studio
PostPosted: Wed Sep 01, 2010 12:33 pm 
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pleeease :(


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 Post subject: Re: Import MD5 (Doom 3) models in 3ds max studio
PostPosted: Wed Sep 01, 2010 12:56 pm 
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Ok, I used search and couldn't find anything so I'm going to answer this for you. :)
(Otherwise I'd suggested to use the search function. :P).

You need to export the textures (tga files) from the pk4 files. If you open up the monsters.mtr file you can find the 'shader' definition for that monster.
It will look like this:

Code:
monster/zombie_naked {
     diffusemap   models/monsters/zombie_naked/zombie_naked_d.tga
     specularmap models/monsters/zombie_naked/zombie_naked_s.tga
     bumpmap     models/monsters/zombie_naked/zombie_naked_l.tga
}


You can see that this 'shader' or 'material' definition references files in a relative path (relative to the game directory, e.g. c:\games\doom3\models\etc..).
Find the referenced tga files from the PK4 file that has the models directory (I believe it's pak002.pk4, not sure) and extract them somewhere.

Now make a new material in 3dsmax and use the textures you just extracted for the specular, diffuse and (local)bumpmap. (see 3dsMax help file on how to texture things).
That should work like a charm.

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 Post subject: Re: Import MD5 (Doom 3) models in 3ds max studio
PostPosted: Wed Sep 01, 2010 2:16 pm 
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First, thank you for the answer :)
I understod how to find the texture path, for example for the archville I have to import the following textures:
}
forceOverlays
diffusemap models/monsters/archvile/archvile2.tga
bumpmap addnormals(models/monsters/archvile/archvile2_local.tga, heightmap(models/monsters/archvile/archvile2_h.tga, 3) )
specularmap models/monsters/archvile/archvile2_s.tga

The problem is that I'm a total beginner in 3ds max and I don't have idea how to import textures for the models. May you know where I can find a good tutorial for this? Thanks.


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 Post subject: Re: Import MD5 (Doom 3) models in 3ds max studio
PostPosted: Wed Sep 01, 2010 8:25 pm 
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Check the 'materials' section under the 3dsMax help and reference files. (Help menu)
There are step by step guides there.

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 Post subject: Re: Import MD5 (Doom 3) models in 3ds max studio
PostPosted: Tue Sep 07, 2010 8:36 pm 
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I tryed but doesn't work. I imported the model but I don't know how to apply the textures on it. Can some1 tell me how to do it or link a good guide? Thanks.


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 Post subject: Re: Import MD5 (Doom 3) models in 3ds max studio
PostPosted: Tue Sep 07, 2010 8:52 pm 
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Materials, basics, watch it first:
http://www.tutorialized.com/view/tutori ... itor/59132

Bitmaps for materials, jump to 6:45
http://www.tutorialized.com/view/tutori ... -Max/60042

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