Hey guys, I have both Denton's Enhanced Doom 3 and a pack entitled DanteUK, which contains a really nifty water shader with excellent physics. I want to use both of them for a Quake 1 map I am re-creating, but since both have their own .dll's, I can't.
I'll be honest here, I have no experience outside of making a map and texturing it. I don't know how to compile a .dll, or if I can decompile one. And since I plan on releasing said map as a mod, I really need to learn about .dll's.
This is a real pain in the ass, since I want water and portal skies, along with HDR lighting and material-based impact sounds for this mod. This is gonna be a crash course for me.