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 Post subject: Multiplayer & slow motion: is that possible ?
PostPosted: Mon Jan 12, 2009 7:39 am 
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Joined: Sun Dec 19, 2004 9:48 pm
Posts: 352
Location: France
Hey guys, I need your help on those questions for Vanilla Doom 3: do you know if slow motion can be achieved in multiplayer mode and if possible, how ?

Here's a small description of what's needed & what I tried:
- we need to have the time slowing down for a few secs for all the players (if you know a trick for only 1 player at same time, I'd be interested too)
- I tried the "timescale" CVAR method, but it only works in singleplayer (it says it can't be changed in multiplayer)
- I tried the "GameLocal::time" variable modification method (same kind of slow motion as in ROE), but it works in singleplayer and not in multiplayer (for this, we need to get the time modification on the dedicated server side, anyway it produces a "lag" effect, not to say it's useless, because, we don't want to have to enter manually a command to do it on the server side each session :mrgreen: )

My feeling about this at first is that it's just impossible to do, anyway, I'd really appreciate to have your ideas / feedback on the matter.

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