Hi, I'm running v.1.3.1302 on BootCamp. I am getting that dreaded "Wrong Game DLL API" error with a custom DLL i made using the first tutorial offered by id:
A quick way to test if your code is being used is by opening up Entity.cpp, scrolling idEntity::Spawn and inserting this code right at the beginning after the "if ( def )" line:
gameLocal.Printf("Hello %s!\n", classname);
This should cause "Hello <classname>!" to appear in the console any time a new entity spawns.
I'm using VisualStudio C++ Express 2008 with the appropriate Platform SDK and get no errors when I compile the DLL. the SDK is v1.3.1
Does anyone have any insight about using VC++ Express 2008 with the d3 SDK? all of the info on here relates to VC++ Express 2005 and the corresponding Platform SDK. so, who knows what they changed between 2005 and 2008.