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 Post subject: help with getting started with sdk..
PostPosted: Tue Oct 19, 2004 4:55 pm 
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Quad Damage!
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i never played around with an sdk before...

so how do i get started? can some please give a simple step by step process? like what directory to put in, how to run it, how to compile it...

thanks!


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PostPosted: Tue Oct 19, 2004 6:09 pm 
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I still have to look into it myself. But your questions are answered here:
http://www.iddevnet.com/

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PostPosted: Tue Oct 19, 2004 6:52 pm 
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i've been there, but that site doesn't really give a step-by-step start up guide for newbs like myself...

let me ask this question:

after you make some changes to the c++ code, then what do you need to do?


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PostPosted: Tue Oct 19, 2004 7:14 pm 
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pbmax wrote:
after you make some changes to the c++ code, then what do you need to do?


Compile it. Sorry, bland answer but I haven't messed with the SDK myself, nonetheless it's what you do.

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PostPosted: Tue Oct 19, 2004 8:20 pm 
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I suppose the next question would be:

Once you've compiled and built the code, which should result in a gamex86.dll and an idLib.lib file, what do you do with those files?

First off, idLib.lib isn't used by the game itself. You can ignore it for now. The only file you have to worry about inserting into the game is gamex86.dll.

Now, as to actually getting your newly built gamex86.dll into Doom3, I've seen three different opinions on the subject.

First, over at idDevNet (http://www.iddevnet.com/doom3/code.php), they say you just have to put the DLL into the mod folder.

The other two come from threads I've seen here. Here are the links:
http://www.doom3world.org/phpbb2/viewtopic.php?t=6775
http://www.doom3world.org/phpbb2/viewtopic.php?t=6748

I'd think the best way to do it would be to follow the instructions from idDevNet, but I can't test it out until late tonight at the earliest. Perhaps someone else can post more details about handling the gamex86.dll file?


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 Post subject:
PostPosted: Tue Oct 19, 2004 8:21 pm 
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Do you have a c++ compiler ?

Check out the other threads here for getting the gamex86.dll built.

If you don't have a c++ compiler then the free ms studio 8 beta compiler with the dotnetframework sdk seems to work.

If you didn't know basic c++ then I suggest the doom3 sdk is not the best place to start learning.

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 Post subject:
PostPosted: Tue Oct 19, 2004 8:54 pm 
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Well, even if you don't know C++, you could still make a great mod I'm sure. Scripting, map making and art work can go a long way and I bet some great mods will be made on those components alone. You'll need C++ if you want to do something more unusual. Isn't this why most mods are made by teams? :)


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 Post subject:
PostPosted: Tue Oct 19, 2004 8:59 pm 
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I found a better explanation of where the DLL and the "pack" files go.

here: http://www.iddevnet.com/doom3/basics.php
and here: http://www.iddevnet.com/doom3/packfiles.php

That should be all you need to get started, in addition, of course, to: http://www.iddevnet.com/doom3/code.php


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