Doom3world

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PostPosted: Fri Dec 24, 2004 5:13 am 
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In trouble with the feds
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Crap man, did I miss you requesting Block 2? Ack... I just re-read the thread and it looks like I did miss you requesting it... sorry about that w0lf.

Since we still have area 11 open, I suggest Gazado does 11 and W0lf does 2, but I'll leave it up to the two of you to decide who does what.

Sorry again, W0lf.

I'll update the first post whenever you guys decide who will do what.

G

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PostPosted: Fri Dec 24, 2004 9:08 am 
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missed 400 shots

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Hey, don't sweat it. he can have block #2 if he wants.

Right after I made that last post, I checked my PM box and it was an invitation to work on a mod.. so I applied there, and if I get the position I doubt I'll have much extra spare time to do this too :( I really did want to be a part of this though..oh well.

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PostPosted: Fri Jan 07, 2005 7:49 pm 
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picked up a pistol

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I can the do the column and statue if I can get a more specific name so I can find more pics :)


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PostPosted: Sat Jan 08, 2005 12:31 am 
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a gun & a nice word
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I don't believe anyone has claimed it so it's fine with me.

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PostPosted: Sat Jan 08, 2005 12:53 am 
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picked up a pistol

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That's cool I'll get started on it then ;)

Added you to the first post. - Goliath


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PostPosted: Tue Jan 11, 2005 4:26 pm 
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picked up a pistol

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are the lions on the side part of it too?


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PostPosted: Tue Jan 11, 2005 5:11 pm 
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picked up 100 armour

Joined: Thu Oct 28, 2004 12:20 am
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Location: London
merlin371 wrote:
are the lions on the side part of it too?


they are. but we are not tying to recreate trafalger square exactly. the idea is that our square is inspired by the square. For example London has several similar monuments such as The Monument (built to commerate the great fire of London),

http://216.99.207.150/images/england/monument.jpg

or the monument to the Duke of York

http://www.urban75.org/photos/london/images/lon243.jpg


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 Post subject:
PostPosted: Sat Jan 15, 2005 11:46 pm 
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is connecting to Doom3world.org

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Put me up for block 11


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PostPosted: Sun Jan 16, 2005 2:13 am 
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did just hit his 750th monster
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Added you.


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 Post subject:
PostPosted: Wed Jan 19, 2005 1:07 am 
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picked up 100 armour

Joined: Thu Oct 28, 2004 12:20 am
Posts: 114
Location: London
ok due to people dropping out im going to be taking on block 1 unless someone else is desperate to do it themselves. Goliath you mentioned one area with low fps in test build 2, is there anything i need to worry about in this area or can i just go mad?

EDIT: i feel a little guilty for taking the two prime spots. Im only picking this one cos its the one that most needs doing. If anyone else wants it then say so now as i wont be able to start on it for a few days anyway.


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PostPosted: Wed Jan 19, 2005 5:30 am 
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In trouble with the feds
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blushing... you've got my vote to go ahead and start work on block 1. Don't feel guilty for using your talents and creativity... the job on your first block is outstanding (as is everyone else's for that matter). It's cool that you are offering it to someone else if they want it, though, so I'll leave it up to you and whoever that may be to sort out what you want to do if that case comes up.

Also, I'm fairly certain we can iron out any performance issues if they arise. I'm going to spend some free time over the next few days to see if I can fix the spots where there are less-than ideal FPS scores.

I'll post my progress (assuming I have some, anyway ;) )

G

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 Post subject:
PostPosted: Thu Jan 20, 2005 6:16 pm 
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has joined the game

Joined: Wed Aug 25, 2004 5:58 pm
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Location: London
I have been following this project since the begining and I think it's time to stop lurking and get involved. If no one objects I would like to take on block 12. It will be a few days though until I will have some significant progress as I have guests here at the moment and I will probably limit my work over the next few days to research and planning. If that's fine, I'll be more than happy to join in.

Little side note for anyone interested: Here are some (rather old) shots of my testbed/outdoor/half-life 2 inspired map which kind of fits in with the whole D3CDIT theme. I know most of it is untextured and rather simple, but it runs fine on my old Ti4200 and XP2000+, even with most of the world textured, several monsters and no optimisation... It's an idustrial type area with a train loading station with silos, a canal, train bridge, a little junk yard, garage, gas station... I'm at work now so these are, unfortunately, the most recent shots I have here:

Image


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 Post subject:
PostPosted: Thu Jan 20, 2005 8:15 pm 
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In trouble with the feds
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Sounds good. I updated the first post. If you want to start Block 12 from scratch, let me know, and I'll move Elg's work to another block so it's not completely lost. I'll PM you with log in info for my file server in a bit.

G

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 Post subject:
PostPosted: Fri Jan 21, 2005 10:27 am 
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has joined the game

Joined: Thu Nov 25, 2004 10:37 am
Posts: 47
@ O1D4

I can't see your roads too well, but I like the textures you've used. Can you post any close-ups?


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 Post subject:
PostPosted: Fri Jan 21, 2005 3:02 pm 
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has joined the game

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Location: London
beatsntoons wrote:
@ O1D4

I can't see your roads too well, but I like the textures you've used. Can you post any close-ups?


They are just quick and dirty test textures...

Image

Image

You should see them better in these shots... Just some quick photoshop and nvidia plugin experimentation.

If you like them I can share the actual textures when I get home.


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 Post subject:
PostPosted: Fri Jan 21, 2005 3:28 pm 
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has joined the game

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I really like them. No offence to goliathvt, but I prefer your textures.


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 Post subject:
PostPosted: Fri Jan 21, 2005 5:53 pm 
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In trouble with the feds
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None taken. At some point I'll have to tweak the decals I've used a bit... what really stands out to me with O1D4's roads is the dirtiness... they look worn and full of grime, which is how they should look. Everything in the D3CDIT map at this point is way too clean. ;)

G

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 Post subject:
PostPosted: Wed Jan 26, 2005 4:20 pm 
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picked up the chaingun

Joined: Tue Nov 23, 2004 7:54 pm
Posts: 161
Location: Grand Land of CANADIA
Hey, It's probably more than a little late but are there any buildings or structures (made from level geometry. Modelling isn't my strongsuit) left to be made or w/e? I've been watching the project for awhile but I had a lot of work to do on a mod. Now I've got more extra time and on the side I'd like to add something if possible.

If it boils down to needing to take a look at my stuff here's some screenshot links to some stuff I made. Some are still Works in Progress

http://lms.d3files.com/team/maps/incine ... eer_17.jpg
http://lms.d3files.com/team/maps/incine ... eer_20.jpg
http://lms.d3files.com/team/maps/incine ... eer_21.jpg

http://lms.d3files.com/team/loading_dock/beer_01.jpg
http://lms.d3files.com/team/loading_dock/beer_08.jpg
http://lms.d3files.com/team/loading_dock/beer_09.jpg

http://lms.d3files.com/team/fortcomp_re ... ss_003.jpg


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 Post subject:
PostPosted: Wed Jan 26, 2005 4:26 pm 
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picked up 100 armour

Joined: Thu Oct 28, 2004 12:20 am
Posts: 114
Location: London
BEERman wrote:
Hey, It's probably more than a little late but are there any buildings or structures (made from level geometry. Modelling isn't my strongsuit) left to be made or w/e? I've been watching the project for awhile but I had a lot of work to do on a mod. Now I've got more extra time and on the side I'd like to add something if possible.

If it boils down to needing to take a look at my stuff here's some screenshot links to some stuff I made. Some are still Works in Progress

http://lms.d3files.com/team/maps/incine ... eer_17.jpg
http://lms.d3files.com/team/maps/incine ... eer_20.jpg
http://lms.d3files.com/team/maps/incine ... eer_21.jpg

http://lms.d3files.com/team/loading_dock/beer_01.jpg
http://lms.d3files.com/team/loading_dock/beer_08.jpg
http://lms.d3files.com/team/loading_dock/beer_09.jpg

http://lms.d3files.com/team/fortcomp_re ... ss_003.jpg


according to the first post 10b is still open,


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 Post subject:
PostPosted: Wed Jan 26, 2005 4:39 pm 
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picked up the chaingun

Joined: Tue Nov 23, 2004 7:54 pm
Posts: 161
Location: Grand Land of CANADIA
Well I'd be more than happy to do that part if that's cool =)

I'll put a stake in 10b

Are we making our own texture sets for each block or is there are we all sharing from a big pack and adding whatever we can?


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