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The world is yours! Doom 3 - Quake 4 - ET:QW - Prey - Rage
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 Post subject: Re: Sikkmod Lite v1.1
PostPosted: Sun May 22, 2011 7:05 am 
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Last man standing
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Version 1.1 has been released.

http://www.moddb.com/mods/sikkmod-prey/ ... e-v11-prey


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 Post subject: Re: Sikkmod Lite v1.1
PostPosted: Mon May 23, 2011 3:30 pm 
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did just hit his 750th monster
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wow, your update looks and sounds tasty !

I don´t have prey installed atm, but I will for sure give it another go in the future, with sikkmod of course.

sikkmod is sick !

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 Post subject: Re: Sikkmod Lite v1.1
PostPosted: Tue May 24, 2011 2:16 pm 
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picked up 200 ammo
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Prey version works good
no problems with the lighting(interaction.vfp)
the problem with "lut" color grading
motion blur not working


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 Post subject: Re: Sikkmod Lite v1.1
PostPosted: Wed Jun 22, 2011 3:27 am 
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Last man standing
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Uploaded a small patch. See first post.


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 Post subject: Re: Sikkmod Lite v1.1
PostPosted: Tue Jul 19, 2011 8:38 am 
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did just hit his 750th monster
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I am reaplaying Prey right now with your mod and god, it looks like a dream.

unbelievable how fresh and cool this game still feel today, idtech4 at his best.

this already was a mix of portal and bioshock, Q4 and D3....alltogheter without being a rip off of those...

I am having a better time with this than with any of the later games...and the visual is stunning, so the leveldesign.

anyway great mod, great game.

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 Post subject: Re: Sikkmod Lite v1.1
PostPosted: Tue Jul 19, 2011 8:49 am 
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Location: Right there! Look!
Quote:
this already was a mix of portal and bioshock

Didn't both games come out after Prey?

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 Post subject: Re: Sikkmod Lite v1.1
PostPosted: Tue Jul 19, 2011 9:12 am 
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did just hit his 750th monster
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BloodRayne wrote:
Quote:
this already was a mix of portal and bioshock

Didn't both games come out after Prey?


yeah, even more impressive...it was a mix of those before they even came out...

underrated gem imo, very original game.

while playing it feels like the devs had all those twisted ideas and visions and everything was made out of passion instead of profit...

ahead of its time, I remember that myself at release I wasn't very into it, I thought the whole native american vs alien was a little odd and the gravity and portal elements just sort of gimmicks...I was just looking for a proper FPS...

today it is the contrary, having played way too much regular FPS, this game stands out for being original and "something else" while remaining a good FPS at its core...

plus I just love the dark/biomechanical environment, perfect for idtech4...with sikks enhancements it really looks fabulously good.

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 Post subject: Re: Sikkmod Lite v1.1
PostPosted: Wed Jul 20, 2011 7:14 pm 
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Joined: Mon Jun 29, 2009 12:52 am
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@ Sikkpin: Have you tested your mod on a linux client? each time that i try to load the mod it closes the game!


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 Post subject: Re: Sikkmod Lite v1.2
PostPosted: Mon Sep 19, 2011 3:18 am 
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Version 1.2 is up. First post has been updated.


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 Post subject: Re: Sikkmod Lite v1.2
PostPosted: Sun Jul 08, 2012 10:12 am 
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The first 10 posts have been the best...
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I tried Sikkmod 1.1 and i can make Dof working , but in 1.2 it is not working. Any chance we can get a menue in Prey like in Doom 3 ? With dof , etc. ? Thank you

1.1 :

Image

Image

1.2 :

Image

Image

Image

Image

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