I enjoyed designing a map for Prey a lot, because of the great atmosphere and unique features that no other game has.
It is really sad that the game lost its popularity so quickly, it definitely deserves a better fate. I'd gladly play some more custom maps for it.
printz wrote:
prevent Tommy from ever being immortal (instead being dead for real when killed, as it happens in the first parts of Prey) -- but still allow him to use his special ability
I think it will be that way if you give item_spiritwalk to the player, but don't specify the deathwalk map in your map def file.