Or better put:
Why does this:
Come out looking like this?
I've seen the wellknown 'fish' tutorial and I thought 'that doesn't look that hard'. Maybe I was wrong, or maybe I missed something some keys pressed that weren't in the video. But I can't seem to get my zsphere models to be symmetrical. I am using the mirror edit mode and the zspheresetup seems to be totally symmetrical. But when I preview it in adaptive mesh mode there no love. This frelled up model comes out.
I've been following the instructions but it's not doing it for me. I must be missing some basic concept. Someone please help me.
In this instance the zsphere model looks like a pacman kind of figure, the model should come out looking like that but instead it looks like an alien from Daikatana 3... I just want to make a really basic symmetrical model, modelled in zspheres that I can refine and export. How do I make my zsphere models symmetrical (like the fish in the fish movie). Can I lock the modeling axis' somewhere?
/me frowns upon the zbrush interface.