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 Post subject: Quake 4 Map Editing Problems
PostPosted: Sun May 06, 2007 5:59 am 
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has joined the game

Joined: Sat Mar 17, 2007 1:09 am
Posts: 35
I edited some single player maps in quake 4; deleted some mapobjects [entities] and recompiled it again. i took all of files that were created with the .map file and put them in there designated pak archives. i tested the edited maps within the quake 4 editor and they worked perfectly. but when i load the maps in the game, the entities i deleted are back in the map/game.
what am i doing wrong? how do i fix it?


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 Post subject:
PostPosted: Sun May 06, 2007 6:24 am 
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a gun & a nice word
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Location: Orlando, FL
I don't recommend modifying the stock PK4s. There's no need to given you can override assets simply by archiving them into a new PK4 with a filename that alphanumerically succeeds everything else.

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 Post subject:
PostPosted: Thu May 10, 2007 12:07 am 
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Captured the Flag

Joined: Mon Feb 21, 2005 6:07 pm
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My guess would be that you removed an entity that is called by a function, script or trigger and thats whats killing you just because in editor you dont see a link between entities dosnt necassarilly mean they are not linked
but again without seing the actual files in question any one that answeers is just guessing

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