I've recently thought about trying to import a custom model into Q4.
I've done lots of models for Unreal Tournament based games, but never for any of the Quake games. As such, I'm a bit out of my depth.
Can anyone recommend a good site to go to that explains the process from start to finish with specifics? (Unreal/Epic games has the UDN site, which does just that, containing many tutorials with screenshots that go through everything required from start to finish in your modelling suite, and also from start to finish for importing to the game and making sure you can actually SEE it as a choice in your player selection.
If there's a site like that I haven't found it. the iddevnet site doesn't say all that much....
I'm pretty familiar with the process of actually CREATING the model, rigging it up and animating it, even with custom skeletons. I'm also pretty familar with the EXPORTING process to .md5 mesh and anim format with Der_Ton's exporting program.
The only things I'm NOT sure on, are what's needed for their IK setup, how exactly that's supposed to be rigged for a model, and how to organize and write up the model so it can be used in game.
Also, custom SOUNDS for the model - the iddevnet pages say how to import a sound into the game - but not for a specific player model....
Any advice in that regard is welcome. It would be kinda neat to see my RAPTOR model in Quake4 with a normalmap applied....
http://home.comcast.net/~gregfisk/ut2004.htm
Slyrr