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 Post subject: Return to Castle Wolfenstein: The Victors
PostPosted: Tue Mar 06, 2012 2:49 pm 
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picked up a pistol

Joined: Tue Mar 06, 2012 2:01 pm
Posts: 60
Location: Russian Federation
Unofficial addon for the game Return to Castle Wolfenstein.
Addon "Victors" starts creation in the years 2002-2003.
Approximate release date 2012.
You - a Soviet intelligence agent Nikolai Kuznetsov from the group. Your reconnaissance-sabotage group "winners" were abandoned on the territory temporarily occupied Soviet Ukraine for the destruction of Ukraine's Reich, Gauleiter of East Prussia, Erich Koch and others of Hitler's deputies ... However, you're out of luck - in the quest, you are caught by the Gestapo. So - the camera, interrogation, torture and possible execution of ... ... need to get out to their information and transmit obtained information!
trailers:
http://www.youtube.com/watch?v=ZsXMD_yNPhU
http://www.youtube.com/watch?v=Tq-5Dz92Tqo


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 Post subject: Re: Return to Castle Wolfenstein: The Victors
PostPosted: Tue Mar 13, 2012 11:23 pm 
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picked up a pistol

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Location: Russian Federation
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 Post subject: Re: Return to Castle Wolfenstein: The Victors
PostPosted: Fri Mar 23, 2012 5:10 pm 
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picked up a pistol

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Location: Russian Federation
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 Post subject: Re: Return to Castle Wolfenstein: The Victors
PostPosted: Sat Mar 31, 2012 2:29 pm 
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picked up a pistol

Joined: Tue Mar 06, 2012 2:01 pm
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Location: Russian Federation
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 Post subject: Re: Return to Castle Wolfenstein: The Victors
PostPosted: Sat Mar 31, 2012 2:43 pm 
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missed 400 shots
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Posts: 423
Looks interesting :)

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 Post subject: Re: Return to Castle Wolfenstein: The Victors
PostPosted: Sat Mar 31, 2012 4:15 pm 
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missed 400 shots

Joined: Tue Dec 06, 2011 8:05 pm
Posts: 418
Is it just a story singleplayer mod or are you adding new game mechanics?


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 Post subject: Re: Return to Castle Wolfenstein: The Victors
PostPosted: Sat Mar 31, 2012 5:22 pm 
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picked up a pistol

Joined: Tue Mar 06, 2012 2:01 pm
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Location: Russian Federation
jmarshall23 wrote:
Is it just a story singleplayer mod or are you adding new game mechanics?

This is a Single player mod, with the addition of weapons, features, hardly compatible with the original


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 Post subject: Re: Return to Castle Wolfenstein: The Victors
PostPosted: Sat Mar 31, 2012 10:04 pm 
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missed 400 shots

Joined: Tue Dec 06, 2011 8:05 pm
Posts: 418
If I may ask what new features, and what sets it apart from the original? I'm not trying to be a hard ass those screenshots look awesome, but a addon for an old game is a great idea but you need to include new game mechanics that make the game more fun; and promote every addition no matter how small it may be.

For example lets say you added a nail gun:

"Added a awesome new gun that shoots deadly nails at such a fast rate of speed your enemies don't know what happened to them as their bodies are being ripped to pieces".


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 Post subject: Re: Return to Castle Wolfenstein: The Victors
PostPosted: Sun Apr 01, 2012 2:15 am 
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picked up a pistol

Joined: Tue Mar 06, 2012 2:01 pm
Posts: 60
Location: Russian Federation
Added character a dog

Added 11 new weapons.
Removed 6 weapons

List of weapons
    knife, Luger, Walther, TT33, MP34, MP40, STG44, PPSH41, PPS43 (tentative), Kar98K, Kar98K (sniper), Mosin, FG42, G43, SVT40, Grenades (std. set) 17. Panzerfaust, MG34, flamethrower

14 levels playable and 4 cutscenes.


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 Post subject: Re: Return to Castle Wolfenstein: The Victors
PostPosted: Sun Apr 01, 2012 2:28 am 
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picked up a pistol

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Location: Russian Federation
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 Post subject: Re: Return to Castle Wolfenstein: The Victors
PostPosted: Tue Apr 17, 2012 9:25 am 
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picked up a pistol

Joined: Tue Mar 06, 2012 2:01 pm
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Location: Russian Federation
Added poison grenade
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 Post subject: Re: Return to Castle Wolfenstein: The Victors
PostPosted: Tue Apr 17, 2012 10:26 am 
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missed 400 shots

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A video would be nice : ).


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 Post subject: Re: Return to Castle Wolfenstein: The Victors
PostPosted: Tue Apr 17, 2012 10:01 pm 
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picked up a pistol

Joined: Tue Mar 06, 2012 2:01 pm
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Location: Russian Federation
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 Post subject: Re: Return to Castle Wolfenstein: The Victors
PostPosted: Wed Apr 18, 2012 10:08 am 
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is sad because his cool title went away
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Posts: 701
Location: Underneath it all, waiting to get to the surface.
Eugeny this indeed looks great!

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 Post subject: Re: Return to Castle Wolfenstein: The Victors
PostPosted: Wed Apr 18, 2012 10:19 am 
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picked up a pistol

Joined: Tue Mar 06, 2012 2:01 pm
Posts: 60
Location: Russian Federation
single level:
http://www.gamefront.com/files/4286914/Kicha
Run by original game.


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 Post subject: Re: Return to Castle Wolfenstein: The Victors
PostPosted: Mon Jun 25, 2012 1:02 pm 
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has joined the game
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Joined: Wed Oct 05, 2011 9:37 pm
Posts: 29
Location: UK
Pardon the bump but has there been anymore work on this lately? Certainly looks promising...


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