Doom3world

The world is yours! Doom 3 - Quake 4 - ET:QW - Prey - Rage
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 Post subject: To all modders here
PostPosted: Sun Sep 13, 2009 2:32 pm 
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picked up 75 health

Joined: Thu Feb 10, 2005 4:02 pm
Posts: 96
Hi guys,
Can you please regroup most part of your mods into an ultimate one who can turn this game (SP) into a real sequel of rtcw instead of cod like ?

Here is a little list of the requested changelog, feel free to add/remove stuff :

HUD

- Remove Button Tips on hud (and compass)
- Remove Stab icon on hud
- Remove health warning from hud
- Remove Veil Amulet from hud
- Add a health bar on hud.

MENU

- Shorten transition time for ingame mainmenu
- Remove Intel voice-overs (see Language Pack)

MISC
- Remove all bob&roll
- Allow fov to be increased as much as player wants.
- Remove the highlight glint from dropped weapons
- Increase the lifetime of breakables and dead bodies
- Add quick save/load functionality
- Add screenshots functionality
- Max corpses increased
- Sprint bar, tweak the sprint (?)
- Nazis speak german / American speak american and so on.
- Bring back old health system (no auto regen, medpack on maps, add heatlh bar on hud).
- Make ennemy smarter (ex: Decrease the reaction time of enemies from when they see you to when they fire; Increase accuracy of common enemies. )

Weapon
-Tweak weapons so you don't have an uberspread without using iron sight. (ex: mp40)
- Rebalance weapons (?)

Most of theses features are already here but split into multiple mods, I wish you could all work together to make this mod :)


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 Post subject: Re: To all modders here
PostPosted: Sun Sep 13, 2009 3:04 pm 
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missed 400 shots
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Joined: Sat Apr 15, 2006 12:54 am
Posts: 455
Speakeang for me, I would like to do a thing like that, but there are some problems. Some of the features you wrote, can't be done at the moment without the proper tools.

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 Post subject: Re: To all modders here
PostPosted: Sun Sep 13, 2009 3:21 pm 
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picked up 75 health

Joined: Thu Feb 10, 2005 4:02 pm
Posts: 96
I don't really have hope for a SDK for SP mod, only MP imo. Let's see what will happen...


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 Post subject: Re: To all modders here
PostPosted: Sun Sep 13, 2009 3:29 pm 
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Joined: Sun Apr 15, 2007 3:36 pm
Posts: 872
I think you will have to wait till another Consolstein comes out.


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 Post subject: Re: To all modders here
PostPosted: Sun Sep 13, 2009 3:58 pm 
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found a secret

Joined: Tue Dec 16, 2008 10:34 pm
Posts: 636
http://www.moddb.com/mods/wolfenstein-t ... nse-of-war

:lol:
Add post process effects to quake 4 and doom 3... Quake 4 can handle 32 players easily and run at 60 tick rate. And Doom 3 owns at modding for "SP"
Etqw is a laggy factory


Attachments:
File comment: Testing weapon in doom 3 (SP). Quake 4 (mp) gameplay comming soon
Doom3Test.jpg [479.82 KB]
Downloaded 101 times

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 Post subject: Re: To all modders here
PostPosted: Sun Sep 13, 2009 8:07 pm 
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picked up 75 health

Joined: Thu Feb 10, 2005 4:02 pm
Posts: 96
Strum, you already got (almost?) banned from wolf zone because of your troll/post and you are also doing the same here :( Please at least stay away from me...

Anyway, I have another question, do you think that modders will be able to make a coop mod ? Because there is no model for BJ (lol?) it's only 2hands floating where it wasn't in D3/qw/wolf2MP/others.


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 Post subject: Re: To all modders here
PostPosted: Sun Sep 13, 2009 10:41 pm 
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fired 300 rounds

Joined: Sat Aug 21, 2004 11:00 pm
Posts: 393
Location: New Zealand
I suspect they removed networking from wolf sp.

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