Doom3world

The world is yours! Doom 3 - Quake 4 - ET:QW - Prey - Rage
It is currently Thu May 23, 2013 4:35 pm

All times are UTC [ DST ]




Post new topic Reply to topic  [ 15 posts ] 
Author Message
 Post subject: Do people make Wolfenstein levels?
PostPosted: Sun Oct 10, 2010 3:32 pm 
Offline
picked up a pistol

Joined: Sat Jan 06, 2007 12:15 am
Posts: 73
I'm curious if there are custom Wolfenstein levels, or at least a Wolfenstein editor available (perhaps I could try GtkRadiant if there's nothing embedded in the Wolf exe)? Sounds interesting modding for it, seeing it's with Nazis and stuff.

PS: I'm talking about the latest Raven Software release.


Top
 Profile  
 
 Post subject: Re: Do people make Wolfenstein levels?
PostPosted: Sun Oct 10, 2010 3:57 pm 
Offline
found a secret

Joined: Tue Dec 16, 2008 10:34 pm
Posts: 636
Editor? New Wolfenstein? Raven's sdk?
Image

_________________
:D


Top
 Profile E-mail  
 
 Post subject: Re: Do people make Wolfenstein levels?
PostPosted: Sun Oct 10, 2010 4:59 pm 
Offline
picked up a pistol

Joined: Sat Jan 06, 2007 12:15 am
Posts: 73
Not even a chance?

Well, since Wolf is still id Tech 4, if I can make Doom 3 maps, I can make Wolfenstein ones too. And engine buyers are usually lazy programmers, so the only new things added are probably a handful. I'll just have to learn how to use the few extra special effects, by looking at the original maps.

Why I want to do this? To show off at the Wolf3d and RtCW communities that I'm making maps for the new Wolfenstein :P

Well, of course, unless this game explicitly prohibits custom map making, but I tend to doubt that...

EDIT: oh now I see the "Wolfenstein SDK" thread. Gonna look through it.

EDIT EDIT: hey do you happen to be that guy working on a Wolfenstein Doom 3 TC?


Top
 Profile  
 
 Post subject: Re: Do people make Wolfenstein levels?
PostPosted: Sun Oct 10, 2010 11:57 pm 
Offline
Very Senior Forum Poster
User avatar

Joined: Sun May 29, 2005 10:02 pm
Posts: 7080
Location: Here, not there.
Wolf maps work differently then D3 maps. I'm not sure you could even hack one together if you wanted.

But I don't think anyone ever tried.

_________________
Fuzzy Logic Inc
PAINTBALL DOOM 3!!!!
Check out my Q2 server! q2server.fuzzylogicinc.com :D
Doom 3, Paintball! d3server.fuzzylogicinc.com


Top
 Profile E-mail  
 
 Post subject: Re: Do people make Wolfenstein levels?
PostPosted: Mon Oct 11, 2010 4:19 pm 
Offline
found a secret

Joined: Tue Dec 16, 2008 10:34 pm
Posts: 636
printz: yes, I am making a tc mod about wolf.
All the info at moddb is very old and most of the stuff has been changed to don't use ravensoft models. I've not update anything yet.

The Happy Friar: There is no chance to make maps for WOLFSP since there is no SDK. (u can still make maps for the multiplayer, but who wants?)

_________________
:D


Top
 Profile E-mail  
 
 Post subject: Re: Do people make Wolfenstein levels?
PostPosted: Sun Jan 09, 2011 9:43 pm 
Offline
picked up 75 health
User avatar

Joined: Wed Nov 29, 2006 10:48 am
Posts: 99
i think the lack of a level editor shows that Id and/or raven hate us.


Top
 Profile  
 
 Post subject: Re: Do people make Wolfenstein levels?
PostPosted: Mon Jan 10, 2011 2:09 am 
Offline
picked up 75 health

Joined: Sun Mar 21, 2010 3:49 pm
Posts: 85
Just Raven really ;)

ActiBliz is all about dem dollahs. SDKs? Communities? they just slow down the mediocre crap pushing machine that is today's Raven.


Top
 Profile E-mail  
 
 Post subject: Re: Do people make Wolfenstein levels?
PostPosted: Mon Jan 10, 2011 10:30 am 
Offline
did just hit his 750th monster

Joined: Tue Jul 05, 2005 3:15 pm
Posts: 824
Location: Adelaide - Australia
Serpentine wrote:
Just Raven really ;)

ActiBliz is all about dem dollahs. SDKs? Communities? they just slow down the mediocre crap pushing machine that is today's Raven.


Yeah, a massive amount of information was lost on ETQW modding when Activision shut down the ETQW community forums without any warning.


Top
 Profile  
 
 Post subject: Re: Do people make Wolfenstein levels?
PostPosted: Mon Jan 10, 2011 2:06 pm 
Offline
has joined the game

Joined: Sun May 16, 2010 9:10 pm
Posts: 40
Altho bit by bit information seems to get back to the splashdamage forums regarding etqw modding.

Weren't you working on a map for ETQW Tron? I vaguely recall something about Stroggos.


Top
 Profile E-mail  
 
 Post subject: Re: Do people make Wolfenstein levels?
PostPosted: Mon Jan 10, 2011 2:15 pm 
Offline
a gun & a nice word
User avatar

Joined: Sat Jan 11, 2003 9:30 pm
Posts: 8713
Location: Orlando, FL
Official forums and websites aren't a proper home for documentation when you have better options. That whole situation was avoidable even if people choose to shoulder Activsion with all the blame.

_________________
Image Staff
Learn something today? Why not write an article about it on modwiki.net?


Top
 Profile  
 
 Post subject: Re: Do people make Wolfenstein levels?
PostPosted: Mon Jan 10, 2011 2:51 pm 
Offline
has joined the game

Joined: Sun May 16, 2010 9:10 pm
Posts: 40
So a community shouldn't post documentation on the boards where a large part of the community resides. Makes sense....

edit: typo


Top
 Profile E-mail  
 
 Post subject: Re: Do people make Wolfenstein levels?
PostPosted: Mon Jan 10, 2011 4:52 pm 
Offline
a gun & a nice word
User avatar

Joined: Sat Jan 11, 2003 9:30 pm
Posts: 8713
Location: Orlando, FL
I'm pretty sure the only reason official forums exist anywhere is because discussion about a game occasionally leads to a sale and it's cheaper to have a community service it's own technical problems than to pay some guy in India for it. But I'm just evaluating the value of discussion forums from a business perspective. It's possible some companies out there are being genuinely altruistic.

That said I didn't say people shouldn't post documentation in discussion forums but it is pretty foolish to keep all your eggs in one basket. Lucky for us we can host our own content and post links so others can find it.

_________________
Image Staff
Learn something today? Why not write an article about it on modwiki.net?


Top
 Profile  
 
 Post subject: Re: Do people make Wolfenstein levels?
PostPosted: Mon Jan 10, 2011 9:29 pm 
Offline
found a secret

Joined: Sun Jan 09, 2005 11:55 pm
Posts: 598
Susefreak wrote:
So a community shouldn't post documentation on the boards where a large part of the community resides. Makes sense....

edit: typo


What should have been done is all the information posted on the boards(run by Acti) could have all been saved if the details had also been documented on something not run by a for profit company.......like say modwiki.net whose primary purpose is to document details on id tech games.

_________________
Hexen: Edge of Chaos
Classic Doom 3
Zombie Slayer


Top
 Profile E-mail  
 
 Post subject: Re: Do people make Wolfenstein levels?
PostPosted: Mon Jan 10, 2011 10:57 pm 
Offline
picked up 75 health
User avatar

Joined: Wed Nov 29, 2006 10:48 am
Posts: 99
=FF=Sturm wrote:
(u can still make maps for the multiplayer, but who wants?)
o hai. so you say its possible, please elaborate.


Top
 Profile  
 
 Post subject: Re: Do people make Wolfenstein levels?
PostPosted: Tue Jan 11, 2011 2:41 pm 
Offline
found a secret

Joined: Tue Dec 16, 2008 10:34 pm
Posts: 636
-,-?
Ask to anyone who makes maps for ETQW... like chris, anthony, bigwolf
It's basically on the roots since wolfmp is just an Etqw mod.

Proof?
Image
This was done before the release of the game, during the beta.

_________________
:D


Top
 Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group