Ok.
I am attempting to just render the normal map out to at least get the feel how this way works. I am on part 5 where you render out the normal map. Here is my mtr file for what i am going to render.
Code:
//----------------------------Faction_Grunt---MatierialCode-----------------------------------------------
models/faction_enemies/Faction_Grunt_Body_Low
{
noselfShadow
unsmoothedtangents
renderbump
-size 1024 1024
-trace .05
-aa 2
-mergehigh
textures/faction_enemies/Faction_Grunt_local.tga
models/faction_enemies/Faction_Grunt_Body_High.ASE
diffusemap textures/faction_enemies/Faction_Grunt_d.tga
bumpmap addnormals ( textures/faction_enemies/Faction_Grunt_local.tga, heightmap ( textures/faction_enemies/Faction_Grunt_h.tga, 1 ) )
}
On command prompt I can get it to work. I dont think I am intreprating iddevnet's directions correctly.

Whenever I compile this I get dialog saying ....
Code:
< was unexpected at this time
What am I doing wrong here?
UPDATE: I just delleted all the < simbles and it launched me up into the quake4 menu in window mode. I also got rid of the ] [ simbols and it is still taking me to the main menu. I am not sure what is suppose to happen next but how come rendering of the normal map isent happening?