Hello doom3world !
So...almost two years after making those models for doom3, I started to be really fed up by the ton of virtual dust they accumulated, so I decided to convert and release them for quake 4, at least they could be of some use for someone...
anyways, starting with the idgirl, original concept by BARoNTiERi
she weights something like 2600 tris, 512 textures for the body, 256 for the head, 128 for the mask and 64 for the hair
lill' screenie :
and download link for the BETA
And now, the Spaceman, concept by barontieri again.
2022 tris, 1024 for the body, 512 for the head and 128 for the mask
download link (tested, but may still be in beta stage if any bug is found):
Quake 4 and the latest patch are needed.
I'm mostly looking for bug and rigging issues, but as usual comments and critics are more than welcome, just keep in mind that these models are almost 2 years old, so FAR from what I could do now ( my next project being the gorre model remake, as I took part in the q3 remix thingie over at polycount
Pleas don't spread them too much, these are not the final releases and are more likely subject to change before final, I will make sure to go as fast as possible to release them to the worldwideintarweb.