referencing the Mod Idea Thread
, lets think of idea for the mod. People throw out your ideas (don't forget that, odds are, amatures will be working on this to so don't except "RTH" or "Dark Mod" quality. Just HOPE it!). iI'm imagining something closer to "Duck Nukem" quality (being realistic here!) iThen we'll vote.
The Happy Friar off original idea by Dinky wrote:
Do a Doom 3 mod simular to the idea behind the Simpsons episode "22 short films about springfield." It would be short sections (eposidioc like) based around the Doom 3 universe. The reason I like this is that stary 1 could be based around you being one of the guys from Bravo company that gets slaughtered, another could be you're "Bob the Imp" (from planetdoom's comic) & go on an adventure as him, one could be you walk through a teleporter & end up in an "alternate universe" where the demons made teleporters & marines are invading hell (as the bad guys). Along the same lines would be an idea like the "Simpsons Spinoff Showcase" where the storys aren't all in the D3 universe.
Imagination is the limit. Lots of D3 assets will be used so we won't depend on all new weapon models, code, assets, levels, etc. We can do more creative stuff though, like make new weapons, a new baddie or two, put in more puzzle's (i really liked this about Prey).
Also, modders will be able to work on parts they like. Me, for example, doesn't really want to do a super-serious mod, so me & a couple other modders could work on a short story that gets kinda silly.
A HUGE advantage I see to this type of mod is the attention span of the modders. We won't be spending months to years on one single idea. I feel with more variety we'll have less modders who start just disapear for no reason.
The biggest problem I see is the coding. If I want a weapon system that uses duel-weapons seperetly (ala "RTH") & someone else wants all alt-fire, that could be a problem (i'm not a great coder so, as far as I'm concerned, if i can't figure it out i'm not doing the right thing!). Problems along that line.
Jack Rammsdell wrote:
I have several ideas, but I am not going to share them all at once. How about doing something that almost every doom 3 mod isn't, why not make a completly non-violent mod where the player is on a quest to find his way home and encounters a variety of puzzles and task sequences. I know it may seem boring to some people who live off violence, but it would be something that would be accepted by a large community and could be enjoyed by a larger group of people. It would be a good opportunity to mix both real world and fantasy settings. With settings such as a haunted castle or other strange enviroments that could be seen in a sort of riven or myst game.
Jack Rammsdell wrote:
What about a Deathmatch mod with gothic, industrial, and technology based enviroments that brought in the feel of quake 3 and the looks of quake 4. With enhanced deathmatch physics and possibly tinman's bot support. So then mappers can go off and map their own ideas and no matter how different the style is, it would fit with the project, unless someone was to pull a funny and make a map of all bunnies and colors
or something along that lines.
How about in every story there is a key character in a dangerous situation and ultimately survives. Then each charcter is brought before the vadrigar themselves and thrown into an arena to fight, so now we are mixing the short stories, deathmatch and quake 3
i say we make a doom3 game set on earth...
if we do the short story idea we could have a chapter or level or whatever on earth
Jack Rammsdell wrote:
last saturday our town was hit with a heavy sleet that knocked the power off for a few hours. which gave me an idea for a small survival horror scenario.
I've always wanted to do 3rd person because it was so differnt from the standard FPS games we all play. So the idea is a 3rd person survival horror mod that is based in modern time in a small town. The concept is when the power goes out the demons come. every 10 mins the town will blackout and you must try to keep a generator running to decrease the amount of time that the power is out for a better chance of survival. so you must find items such as a flashlight, weapons, fuel, food, batteries ect.. to survive the blackouts.
There would be no need to create a whole town, just a house with a backyard and a wooden fence to keep you in.
If thirdperson isn't possible, then it would be just as fun in firstperson, because then you would have a chance to have a more interactive enviroment and allow the player to open cabinets and drawers and all sorts of stuff to search for much needed items.
I’ll contribute where I can but I couldn’t commit full time, I’m way too unreliable at the moment, I’ve got a few ideas for the project though, just a simple brief really im sure a few things have been said before.
3-5 small single player showcase maps: displaying advanced modelling, texturing, lighting, physics, coding etc, each with its own theme e.g. horror, sci-fi, fantasy, modern day, stroggos.
In addition to each of the showcase maps we have multi player maps which follow the same theme as their single player parent but geared more towards performance rather than graphics and effects.
Assets from ‘both’ could be used for other ideas such as short stories and which in turn could provide assets for the single and multi player maps.
All the textures and models used in the single player showcase maps could be rendered/projected out to simpler assets to be used in the lower poly multiplayer maps. But this doesn’t mean the multiplayer maps can’t exist until the single player maps have been started they can both be worked on in tandem providing assets for each other.
6th Venom wrote:
Do you remember about "Code Quantum" (Quantum Leap) tv serie?
In this tv serie, a man travel in the time and become another person (the one he must help or save) the time of an episode, when he change this person destiny, don't know how or why, he is projected in the time one more time, etc...
To keep maps linked, could make a similar thing, allowing different physical heroes, different places and times, but with a strong storyline in the back of each adventures.
A time traveling platoon of Strogg comes to early industrial Earth. Invading a military base they manage to blow a whole in the side of the brigg. You are a military prisoner who escapes and ends up fending for himself while trying to battle the Strogg. Cutting to the end you defeat the Strogg and earn a hero's medal.
Kind of a Wolfenstein 3D with different characters. Doom 3 seems to be extremely well suited to a dark, greasy industrial era (lighting-wise). Would be a good setting if the adventure were set in an all night raid and would minimize the number of NPC models necessary for the mod (a little less work), mostly just needing to re-skin current player models to fit them with more modern uniforms or prison outfits. I can see this done with a little Duke Nukem style humor too.
It could be something done as an extension to the Doom 3 game so how about a role reversal where you're an Imp battling invading Marines?