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 Post subject: Interactive Cinematic Mod
PostPosted: Fri Apr 13, 2007 2:39 am 
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picked up 200 ammo

Joined: Mon Mar 07, 2005 6:20 pm
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Location: Austin, TX
Hey, guys, I just wanted to show off a mod I've been working on lately. Here are a list of features and a few screenshots. By the way, the map is currently a placeholder. I'm currently in negotations with a high profile mapper to help with this project. This is a very rough and very early version (I only have ~1 minute of gameplay at this point).

* Dragon's Lair (tm) style gameplay with a health system
* Full cinematic with all custom animation
* Seamless transitions between animation cycles
* Around 20 minutes in length (your mileage may vary)
* Full storyline (obviously)
* Checkpoint system
* Added gore

WIP Screenshots:

Map Scripting:
Image

Example of a reflex sequence
Image

I haven't come up with a name for the mod yet. I was thinking of Zombies' Lair in homage to Dragon's Lair. Also, if you are curious as of what I have done in the past, check the the Classic Doom for Doom 3 cinematics or a test machinima film I did a while back entitled Episodes: Episode 1.

I'll update this thread once I have cooler stuff to show. I'm just trying to gauge interest at this point. :)

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 Post subject:
PostPosted: Fri Apr 13, 2007 2:51 am 
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i love it when people do new gameplay styles for mods... this is extremely different and i have high hopes for it... nice job and just have fun with it

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 Post subject:
PostPosted: Fri Apr 13, 2007 10:36 am 
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missed 400 shots

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Antispam measure: What is larger? The Sun or the Galaxy?: sun
Interesting concept :).

*mashes the SpaceBar in Hope that its the right Moment to mash the SpaceBar*

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 Post subject:
PostPosted: Sat Apr 14, 2007 2:48 am 
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picked up 100 armour

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Location: UK
You should remake the start of Shen Mue set in the Doom 3 universe - Doom's father (Sarge) can get kill by Betruger at the start, and steal his soul cube. You can then waste time talking to scientists and pressing right and left during a cinematic sequence in order to beat up some sailors (imps? ;x).


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 Post subject:
PostPosted: Sat Apr 14, 2007 3:51 am 
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picked up 200 ammo

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Location: Austin, TX
GUNJAM wrote:
You should remake the start of Shen Mue set in the Doom 3 universe - Doom's father (Sarge) can get kill by Betruger at the start, and steal his soul cube. You can then waste time talking to scientists and pressing right and left during a cinematic sequence in order to beat up some sailors (imps? ;x).


Haha, it's more fun than that! :) I never played Shemue, though...

I already have the story outlined and the script written a little past the first checkpoint.

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 Post subject:
PostPosted: Sat Apr 14, 2007 1:41 pm 
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picked up 100 armour

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Shenmue is awesome, you should totally play it ;D


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 Post subject:
PostPosted: Tue May 08, 2007 7:22 pm 
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picked up 200 ammo

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Location: Austin, TX
Just wanted to update you guys on my progress.

The first level is about a month away from being polished. Expect a public demo around then.

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 Post subject: Re: Interactive Cinematic Mod
PostPosted: Sun Aug 12, 2007 10:37 pm 
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found a secret

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Location: U.K. (but im south african)
demo? :(

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 Post subject: Re: Interactive Cinematic Mod
PostPosted: Sun Aug 12, 2007 11:14 pm 
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picked up 200 ammo

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Location: Austin, TX
The demo is ALMOST ready to go (Chapter 1A). I'm waiting on the final amount of polish from the guy who is working on the map. In the meantime, I've been working on other aspects of the mod.

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 Post subject: Re: Interactive Cinematic Mod
PostPosted: Sun Aug 12, 2007 11:57 pm 
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found a secret

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Location: U.K. (but im south african)
good to know.

i cant wait for this mod :mrgreen:

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 Post subject: Re: Interactive Cinematic Mod
PostPosted: Mon Aug 13, 2007 12:18 am 
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picked up 200 ammo

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It's certainly unique. You'll get a kick out of all the death sequences.

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 Post subject: Re: Interactive Cinematic Mod
PostPosted: Fri Sep 07, 2007 4:37 pm 
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picked up 200 ammo

Joined: Mon Mar 07, 2005 6:20 pm
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Location: Austin, TX
Okay, we're getting there. I decided to extend the demo another half chapter while I have been waiting on the maps to be finalized, so you'll get both a gameplay sequence and a story sequence. There's not much work left to do. :)

While you're waiting, have a loading screen:

Image

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 Post subject: Re: Interactive Cinematic Mod
PostPosted: Sat Sep 08, 2007 6:40 pm 
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found a secret

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wow...look at all the blood :shock:

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 Post subject: Re: Interactive Cinematic Mod
PostPosted: Mon Sep 24, 2007 4:24 pm 
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picked up 200 ammo

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Location: Austin, TX
Update: Still working on it.

I've exported all the demo entities.

I lost the level designer, so I am having to create the map. I'm basically at the point where I am polishing each room of the level at a time. There really isn't much left to do after I complete the level, except minor gore additions here and there and possibly a credits sequence.

The download size will probably be ~80 to 100 megs once it's all said and done.

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 Post subject: Re: Interactive Cinematic Mod
PostPosted: Wed Sep 26, 2007 5:11 am 
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I'm getting really close. Here's an actual screenshot:

Image

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 Post subject: Re: Interactive Cinematic Mod
PostPosted: Thu Sep 27, 2007 3:31 pm 
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found a secret

Joined: Sun Apr 02, 2006 12:26 pm
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Location: U.K. (but im south african)
all those zombies...
cant wait to see how that little scene turns out :)

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 Post subject: Re: Interactive Cinematic Mod
PostPosted: Sun Sep 30, 2007 9:21 pm 
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picked up 200 ammo

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Ohh, so close now...I can feel it!

Here are few screenshots of part of the storyline sequence that is in the demo:

Image

Image

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 Post subject: Re: Interactive Cinematic Mod
PostPosted: Mon Oct 01, 2007 7:39 pm 
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picked up 200 ammo

Joined: Mon Mar 07, 2005 6:20 pm
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Location: Austin, TX
My hard drive died. If all goes well, I hope to have the demo released in a week or so.

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 Post subject: Re: Interactive Cinematic Mod
PostPosted: Mon Oct 08, 2007 2:20 am 
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picked up 200 ammo

Joined: Mon Mar 07, 2005 6:20 pm
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Location: Austin, TX
Okay, it's all polished and ready to go. I'll probably upload tomorrow or the day after. You have been warned!

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 Post subject: Re: Interactive Cinematic Mod
PostPosted: Mon Oct 08, 2007 3:49 pm 
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found a secret

Joined: Sun Apr 02, 2006 12:26 pm
Posts: 514
Location: U.K. (but im south african)
sweet...

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