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PostPosted: Wed Apr 11, 2007 6:59 pm 
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Last man standing
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Location: bath, england
mikebart may not be here to make fans, but I'm happy to say I am one. I think his work is of a very high quality and inspiring to a lot of us. whether he uses well established techniques or if he is helping develop new ways of using the existing tools, its still very cool :)

lets all try to stay calm here and be thankful there are still interesting and informative posts made in this community.

I know I've been somewhat short tempered in the past but I would like to think I've mellowed over time, and I personally don't have the time or energy to waste on typing anything negative. that's not a dig at anyone here, I would just like to see us all getting on and enjoying the technical and artistic discussions we have on this forum.

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PostPosted: Wed Apr 11, 2007 7:44 pm 
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can we get some textures (and possibly a material file) so we can play with this too? To see how it works under different circumstances (ie makes nice screenshots but lets see it in action!)

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PostPosted: Wed Apr 11, 2007 7:57 pm 
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picked up the chaingun

Joined: Sat Sep 23, 2006 5:59 pm
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Very cool technique to get some nice looking grass.

Is it just me or the grass nearest the player looks flat?

I'd suggest adding in some grass that actually stands up(on some planes). Not lots and lots just a few dotted around so it enhances the feeling. And stops the viewer from thinking theres something not quite right.

Also is there any video footage?


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PostPosted: Wed Apr 18, 2007 11:40 pm 
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fired 300 rounds

Joined: Mon Sep 13, 2004 10:41 am
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Thanks ratty much appreciated, I probably could have been more civil in that post and im sorry if I sounded a bit condescending but I was quite pissed off I still dont really understand the purpose of Dinkys post.

@Happy friar; Theres a good chance im going to be selling the grass/terrain assets so I cant really hand out the maps, ill try and post some vids of it in action, but what you see in the screens and the descriptions that go with them is pretty much it, with the exception that you'd probably want to drop the resolution to atleast half for todays games.

@kit89; The grass will appear a bit flat when a light is shining directly onto it because its normal mapped, the ambient occlusion layer does help to give it some depth in those situations, without the ao it definitely would appear much flatter.
You're right about the standing up grass, I still need to create some alphaplaned grass from the highpoly models, having them baked from the same models as the flat texture should really help to blend everything together.

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PostPosted: Thu Apr 19, 2007 12:05 am 
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mikebart, cool and good luck with earning some money from your work, you deserve it imo. I also hope your be able to continue to post screens of wip/finished work in these forums, even if you can't post links to the assets.

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PostPosted: Mon May 07, 2007 4:27 am 
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fired 300 rounds

Joined: Mon Sep 13, 2004 10:41 am
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can we get some textures (and possibly a material file) so we can play with this too? To see how it works under different circumstances (ie makes nice screenshots but lets see it in action!)


I didnt end up selling it after all, so go for it

download grass

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