Hi everyone, I successfully rendered somes normal map in the past with the render to texture tool of 3DS Max, but know, it doesn't seem to work anymore and I can't find the damn cause.
So there's like a few boxs, differents high. There's my box with the cage set correctly, and the boxs set inside the model to render. When I render, I see the diffuse map which is correct, but the bumpmap appear all blue. (That's better than the last time, the bump map was rendering the diffuse map o.0)
The settings in the Render to Texture are :
Projection : Enabled
Use Existing Coordinate, for both sub-level and the other.
I added one map, Normal map, set as bump.
And it doesnt work, it's starting to be really annoying, I tryed to attach every little box to make one model, didn't work, tryed different way to position things, switched between differents settings, well I thinks I tryed almost everything and it's still doesn't work. I mean what the hell is going on with that normal map renderer, it was working before...
Hmm I will go check if the normal map of the old model still render...
Yep, my old model still render their normal maps perfectly, so it doesnt come from settings I guess... The only difference is that one is on horizontal, and the other is vertical... I don't thinks it could change anything, I even tryed to move it on vertical, didn't change anything...
Oh my god, those problems are real pain in the ***. There's probably somes little details I don't know and that are never shown in tutorials that can affect everything if done in another way.