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The world is yours! Doom 3 - Quake 4 - ET:QW - Prey - Rage
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 Post subject: [Q4 MP] Poprocks
PostPosted: Thu Jul 26, 2007 8:40 pm 
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fired 300 rounds

Joined: Sun Aug 01, 2004 9:44 pm
Posts: 392
Location: Frankfurt, Germany
Hi, here's another small q4 mp map. I'm not exactly sure why I've done this map or why I've chosen a rusted metal texture set (since most of the q4 maps use that texture set) but well, here it is :D

IMPORTANT: You need to have the latest Quake4 patch (Quake4-1.4.2) installed to play this map.

Screenshots:

Image

Image

Image

Image

Download (10,3mb):
http://www.bja-design.de/images/q4maps/ ... bjadm3.zip

Have fun! Feedback and comments are as always welcome :)

-BJA-

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 Post subject: Re: [Q4 MP] Poprocks
PostPosted: Fri Jul 27, 2007 3:13 am 
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picked up 100 armour

Joined: Sat Apr 23, 2005 2:03 am
Posts: 124
Holy shit. Nice.

Two thumbs up.


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 Post subject: Re: [Q4 MP] Poprocks
PostPosted: Fri Jul 27, 2007 5:00 am 
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Last man standing
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Joined: Tue May 24, 2005 8:12 pm
Posts: 1125
Location: Draakhavenkroft
Very nice work, I always liked your mapping style ever since you made that city level for prey.


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 Post subject: Re: [Q4 MP] Poprocks
PostPosted: Fri Jul 27, 2007 8:36 pm 
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picked up a pistol

Joined: Fri Aug 13, 2004 2:29 pm
Posts: 53
Location: Stockholm, Sweden
nice to see another high quality map from you BJA


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 Post subject: Re: [Q4 MP] Poprocks
PostPosted: Sat Jul 28, 2007 1:39 am 
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King of the Hill
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Joined: Thu May 05, 2005 11:38 am
Posts: 1325
Location: Gold Coast, Australia
Just going by the screenies, it's good to see another high quality level from you bja, only problem I can see is that it's not SP.

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 Post subject: Re: [Q4 MP] Poprocks
PostPosted: Sat Jul 28, 2007 10:14 am 
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fired 300 rounds
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Joined: Sat Aug 07, 2004 5:31 pm
Posts: 380
Location: Los Angeles, CA
Yeah, that's really the only thing stopping me from downloading it. I mean, BJA makes great stuff so I know it'll be good... but... I don't play Quake 4 multiplayer. If I did, I would check it out.
However, I know it's fun to churn out a MP map since it's muuuuch quicker than a SP map.
The screenshots look great.

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 Post subject: Re: [Q4 MP] Poprocks
PostPosted: Sun Jul 29, 2007 10:05 am 
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fired 300 rounds

Joined: Sun Aug 01, 2004 9:44 pm
Posts: 392
Location: Frankfurt, Germany
@Bubba-E: thanks :)

@Jack Rammsdell: I hope you liked the maps before the prey city level also :D

@g0th: thanks!

@bkt: well, heXum already gave you the answer why it's no sp map ;) I currently don't have much time and making a mp level so much less time consuming, as I'm pretty sure you already know. I still have a small d3 sp map on my harddrive that I did some looong time ago. Layout and texturing is mostly done, but I really don't know when or even if I'll finish it. It's just so unmotivating to work on old stuff :| . By the way, what's going on with your Q4 sp map? Any progress or still on hold?

@heXum: Thanks, much appreciated :) I know what you mean, I don't play Q4 either and everytime a download a new multiplayer map I just jump through it for a couple of minutes and delete it afterwards.

Thanks again guys for your kind words. Btw, I've uploaded some bigger screenshots, in case anyone is interested:
http://www.bja-design.de/poprocks.htm

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 Post subject: Re: [Q4 MP] Poprocks
PostPosted: Sun Jul 29, 2007 6:57 pm 
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Last man standing
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Joined: Tue May 24, 2005 8:12 pm
Posts: 1125
Location: Draakhavenkroft
BJA wrote:
@Jack Rammsdell: I hope you liked the maps before the prey city level also :D


That was just the first map I saw of yours that really got my attention.


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