parsonsbear wrote:
short answer: no
long answer, you could but it would be a huge undertaking and you wouldn't be able to legally distribute it because using assets from one game in a mod of another game violates the EULA. Just play quakewars and pretend you're shooting nazis.
I heard there was a build from waaay back when that had deployables and was actually fun to play. Word is they cut a lot of things out, leaving only the bizarrely unfinished/terrible MP that we got.
then the "project" can be changed this way
If there is a modeller a skinner a pair of coders and a level designer i think it's not impossible to make a WWII mod
Maps used will be volcano, salvage and island that are similar to et maps.Obviously some changes have to be done on objectives. The rest can be the same... (wolf has nazi with occult technology.. quakewars has high technology.. almost the same)
vehicles will be disabled throug cvar
Need to model a thomson and a mp40 (in a hour i think a skilled modeller can do it)
Put new clothes to existing human ragdolls to mark different sides (axis and allies)
Tweak the physic of the game like was done in
this mod Obviously this mod is an example that proofs that quake wars can have same physic of id tech 3 or very similar..
(i tested it.. it's incredible fast and really similar to q3)
I don't think this is impossible to act
