Doom3world

The world is yours! Doom 3 - Quake 4 - ET:QW - Prey - Rage
It is currently Sun May 19, 2013 8:16 pm

All times are UTC [ DST ]




Post new topic Reply to topic  [ 19 posts ] 
Author Message
 Post subject: Interstellar Marines on Kickstarter
PostPosted: Wed Dec 23, 2009 8:23 pm 
Offline
picked up 100 armour

Joined: Tue Nov 24, 2009 2:51 am
Posts: 115
Guys i'm supporting this company that is making a shooter using a AAA indie concept, this is, the community is the one that pays for the making of the game and not some publisher and so have some say in what goes into the game, i think is a good idea and deserves to be supported.

Zero Point software the team making IM as of today released the inbrowser playable demo Bullseye, go to the link bellow to play it and beat the score!!

http://www.interstellarmarines.com/


Edit 27/10/2012

ZPS has confirmed that IM will support the Oculus Rift if the kickstarter campaing is successful. :D

http://www.kickstarter.com/projects/zeropointsoftware/interstellar-marines-prologue


Last edited by Argoon1981 on Sat Oct 27, 2012 1:05 am, edited 5 times in total.

Top
 Profile E-mail  
 
 Post subject: Re: Interstellar Marines playable demo
PostPosted: Fri Jan 08, 2010 6:42 pm 
Offline
found a secret

Joined: Thu Mar 06, 2008 4:28 am
Posts: 650
Which browsers are supported? Doesnt work on seamonkey.


Top
 Profile E-mail  
 
 Post subject: Re: Interstellar Marines playable demo
PostPosted: Sat Jan 09, 2010 12:18 am 
Offline
picked up 100 armour

Joined: Tue Nov 24, 2009 2:51 am
Posts: 115
The recommended browser is Firefox because it supports better the full-screen feature but all the principal browsers IE, Firefox, Chrome and Opera are supported.


Top
 Profile E-mail  
 
 Post subject: Re: Interstellar Marines playable demo
PostPosted: Tue Feb 16, 2010 5:23 am 
Offline
is connecting to Doom3world.org

Joined: Tue Feb 16, 2010 5:11 am
Posts: 4
This actually came up on one of my sites and I was really impressed. I played it for a bit and its great. I just never have time to play it.

_________________
Play the original Doom free at http://www.freedoom.org/

Free Image Hosting at http://www.myimghq.com/


Top
 Profile E-mail  
 
 Post subject: Re: Interstellar Marines playable demo
PostPosted: Fri Jun 25, 2010 4:04 am 
Offline
picked up 100 armour

Joined: Tue Nov 24, 2009 2:51 am
Posts: 115
The public release of Running Man demo from Zero point software, Interstellar Marines game is out, and is much much better them the alpha version!

Click here to play the game and if you like it them don't forget to support the developers by buying a spearhead account or a support medal.


Top
 Profile E-mail  
 
 Post subject: Re: Interstellar Marines playable demo
PostPosted: Thu Apr 05, 2012 12:36 am 
Offline
picked up 100 armour

Joined: Tue Nov 24, 2009 2:51 am
Posts: 115
New video from Zero Point Software showing the WIP multiplayer demo Deadlock 0.3.5, imo looks fantastic. :) For the ones that don't know this is made on Unity3D and runs on the browser.

http://www.youtube.com/watch?v=L9pb7f0spG4&feature=g-u-u&context=G208ba83FUAAAAAAAAAA

As always if you like to support the making of this game go to the IM website and purchase a Spearhead or Frontliner account if that is still to expensive for you then you can also help by buying 5$ support medals or even just registering on their site and help spreed the word.


Top
 Profile E-mail  
 
 Post subject: Re: Interstellar Marines playable demo
PostPosted: Fri Oct 26, 2012 4:17 am 
Offline
picked up 100 armour

Joined: Tue Nov 24, 2009 2:51 am
Posts: 115
Zero point software is now on http://www.kickstarter.com/projects/zeropointsoftware/interstellar-marines-prologue trying to finally gain the funding to make the game of theirs and our dreams, they tried all their best with the AAAindie idea but that didn't got them far, so guys before writing this of, please at lest see the video on kickstarter and if you like what you see help with a dollar or more if you can and if money is a problem, just spreed the word for this kickstarter.

Kickstarter is all about helping small teams making their and supporters dream games and Zero point software imo deserves the help because they are trying to make a fantastic PC FPS game where you really need to shot to win! ( ;) will make sense bellow)

This is how AAA FPS games are now:

http://www.youtube.com/watch?feature=player_embedded&v=RULv6HbgEjY

ZPS is trying to bring back the true soul of the PC FPS games and imo the game premise is fantastic btw ingame integrated voip for the win! :D


Top
 Profile E-mail  
 
 Post subject: Re: Interstellar Marines playable demo
PostPosted: Fri Oct 26, 2012 12:58 pm 
Offline
Monitored User
User avatar

Joined: Sun Apr 15, 2007 3:36 pm
Posts: 872
Bad camera placement [console style] creates motion sickness for some on pc:
http://www.youtube.com/watch?v=tiffwXde ... creen&NR=1
And browser game? lol. Whats the point? Odd sprint. Map is boring. Just shooting, no grenades? Needs more variety in AI behaviour.


Top
 Profile  
 
 Post subject: Re: Interstellar Marines playable demo
PostPosted: Fri Oct 26, 2012 1:47 pm 
Offline
Invisibility
User avatar

Joined: Fri Aug 13, 2004 4:39 pm
Posts: 3654
Location: Right there! Look!
Argoon1981 wrote:


This is nothing against you, Argoon.. :)
I just felt the need to rant to whoever created that stupid youtube movie!

[saturday night live mode on]
I see hat nearly 4000 sheep actually liked that movie.
What nonsense that is. He gets hurt and is just ducking all the time, here I was expecting him to simply stroll through the maps, but no he had a hard time staying alive... so what was the point again? Black ops was just like a movie? Wasn't he that same fucking guy complaining ten years ago that games should be more like movies?

He got shot to bits and continually has to wait for his health to recover while saying 'don't worry the bullets don't hurt'. Of course the fucking bullets don't hurt moron, it's a video game.

What is it with these so called critics these days? Have they forgotten the Quake 1 speedrun days? Those days where you played an entire game without firing a single bullet? What I've seen, and I've watched that entire piece of crap unfortunately, is whining from one of those far too many people that complain and complain and complain without actually contributing anything positive themselves to this industry.
All that this movie is, is ego-masturbation of the poster, rancid, low and typical for the internet troll mass that just seems to grow without end.

What bothers me, is that you can create a full length game, put in 2 years of your life then get 300 views on your youtube channel.
While some moron like that gets thousands of views and likes, just because he's complaining about something popular.
When will these sheep learn, there's more to life than this kind of ego-masturbation that doesn't do anything but wreck the enthusiasm of game designers? Whining whining whining bastards, please someone just fire all game critics and self proclaimed game critics. You know what? Fire all the fucking critics because if there is one worthless thing in this world: It's somebody that says he's a 'critic'.

A critic is usually a failed professional.
[saturday night live mode off]

Ontopic: I hope they make it!

_________________
Check out GRIMM Quest for the Gatherer's Key!
Grimm's Youtube Channel

Follow Grimm Quest on Twitter!


Top
 Profile E-mail  
 
 Post subject: Re: Interstellar Marines playable demo
PostPosted: Fri Oct 26, 2012 4:42 pm 
Offline
picked up 100 armour

Joined: Tue Nov 24, 2009 2:51 am
Posts: 115
Hostyle wrote:
Bad camera placement [console style] creates motion sickness for some on pc:
http://www.youtube.com/watch?v=tiffwXde ... creen&NR=1
And browser game? lol. Whats the point? Odd sprint. Map is boring. Just shooting, no grenades? Needs more variety in AI behaviour.


What bad camera placement are you talking about? Are you talking about the camera bob? If so it only looks that way when the player is sprinting if you walk there's minimal camera movement, i know this is a id games centric forum especially Doom3 and camera bob is non existent on it, so i compreend you guys could think that is how a fps camera should always be, but ZPS is trying for a realistic feel for the characters with full body awareness, your real world voice working ingame for example being occluded by the world geometry and even making enemies react to it, and that is how reality works so imo there's nothing wrong with the camera placement.

See this video about IM it will explain what they are really trying to achive.

http://www.youtube.com/watch?feature...&v=KTkdHJsdnI4


BloodRayne i comprehend your frustration but i think differently about the video, imo it doesn't matter if he add to duck to stay alive the problem was that he was able to proceed and even win the mission without shooting a single shot!!! (when he add control over that) Try to beat Doom1/2/3 that way or even the old Cal of duty and Medal of Honor games before the modern warfare games, or even close to home your on GRIMM game, afaik you can't, modern COD games play them self's, they are certainly more interactive movies then games compared to the old brethren that is what this video is trying to show and i concur completely. Now i have no problem about interactive movies they certainly have their place, it is just when the focus on the story and its continuity supplants the gameplay till it suffers, that i'm against.


Top
 Profile E-mail  
 
 Post subject: Re: Interstellar Marines playable demo
PostPosted: Fri Oct 26, 2012 6:20 pm 
Offline
Invisibility
User avatar

Joined: Fri Aug 13, 2004 4:39 pm
Posts: 3654
Location: Right there! Look!
You can speedrun Grimm without taking a single life. I've made sure of that. :)

And I disagree and am convinced he was playing on easy. I've played Black Ops tons and died many times at many points. Especially the later missions posed a real challenge for me, and that's saying something. I used to be referee in MP Quake 1,2 and 3 games for big tournaments in the 90's, sure I've lost speed and edge with age but COD is simply not what you guys say it is unless you've been playing it on easy or have been biased from the beginning. People are saying that the gameplay was hurt, but I don't see any real arguments as to how it was that aren't easily defend-able and which can be said for many games.

Trust me, this video could also be made in HL2 and here's the one for quake: http://www.youtube.com/watch?v=VpiNDxss ... re=related
Sure shots were fired, but how is this any different from Cod in terms of hurt gameplay? What was the point exactly? COD is too easy?
You can bunnyhop your way through Doom and Quake, trust me I have.

I stick with my initial opinion on this matter, these critics have not the faintest idea about what makes a game good.
They view all their criticism through one single point of view without considering the broader picture, or even wanting to consider there's a broader picture somewhere.
Games with deeper layers aren't understood at all, misjudged, mis-charactered and forgotten (Bulletstorm).
Games that exploit one single gimmick are hyped into Oblivion.

The current public and even more so the current critics remind me very much of a focussed and narrow lens. Everything outside their view is cast aside as rubbish and everything inside their view is completely blown out of proportion (Minecraft). There's no subtlety any more, there's no more appreciation for craftsmenship or originality. It's just this single focussed lens blowing whatever is slightly good completely out of proportion and dismissing everything else that falls outside of their expectations.

_________________
Check out GRIMM Quest for the Gatherer's Key!
Grimm's Youtube Channel

Follow Grimm Quest on Twitter!


Top
 Profile E-mail  
 
 Post subject: Re: Interstellar Marines playable demo
PostPosted: Fri Oct 26, 2012 9:01 pm 
Offline
picked up 100 armour

Joined: Tue Nov 24, 2009 2:51 am
Posts: 115
Ok i was wrong about your game i stand corrected. Please don't get this wrong but i just don't want to drag this subject further i'm here to help Intersteller Marines nothing else, peace and if you can help this guys go for it, maybe some day you will be in the same spot with your on team (you guys sure have the talent). :)

So once gain please guys go to http://www.kickstarter.com/projects/zeropointsoftware/interstellar-marines-prologue and help this fantastic game being made. :D


Top
 Profile E-mail  
 
 Post subject: Re: Interstellar Marines playable demo
PostPosted: Sat Oct 27, 2012 11:53 am 
Offline
Monitored User
User avatar

Joined: Sun Apr 15, 2007 3:36 pm
Posts: 872
Argoon1981 wrote:
Hostyle wrote:
Bad camera placement [console style] creates motion sickness for some on pc:
http://www.youtube.com/watch?v=tiffwXde ... creen&NR=1
And browser game? lol. Whats the point? Odd sprint. Map is boring. Just shooting, no grenades? Needs more variety in AI behaviour.


What bad camera placement are you talking about? Are you talking about the camera bob? If so it only looks that way when the player is sprinting if you walk there's minimal camera movement, i know this is a id games centric forum especially Doom3 and camera bob is non existent on it, so i compreend you guys could think that is how a fps camera should always be, but ZPS is trying for a realistic feel for the characters with full body awareness, your real world voice working ingame for example being occluded by the world geometry and even making enemies react to it, and that is how reality works so imo there's nothing wrong with the camera placement.

See this video about IM it will explain what they are really trying to achive.

http://www.youtube.com/watch?feature...&v=KTkdHJsdnI4


BloodRayne i comprehend your frustration but i think differently about the video, imo it doesn't matter if he add to duck to stay alive the problem was that he was able to proceed and even win the mission without shooting a single shot!!! (when he add control over that) Try to beat Doom1/2/3 that way or even the old Cal of duty and Medal of Honor games before the modern warfare games, or even close to home your on GRIMM game, afaik you can't, modern COD games play them self's, they are certainly more interactive movies then games compared to the old brethren that is what this video is trying to show and i concur completely. Now i have no problem about interactive movies they certainly have their place, it is just when the focus on the story and its continuity supplants the gameplay till it suffers, that i'm against.

NO! Camera placement is when its placed too far in the world. Like in forever binoculars zoomed in mode. Most games now have this problem, because they are multiplatform and developers dont care about pc platform. Its good for american couch potatoes, but pc gamers who use monitors up close suffer from this. Good example of camera placement and fov is Crysis 1, Far Cry 1. Bad example is Bioshock, Dishonored, Rage, Far Cry 2 and almost every other fps game out there.


Top
 Profile  
 
 Post subject: Re: Interstellar Marines on Kickstarter
PostPosted: Sat Oct 27, 2012 2:27 pm 
Offline
picked up 100 armour

Joined: Tue Nov 24, 2009 2:51 am
Posts: 115
This game is PC/MAC/Linux only not consoles so i don't see how you think they are using a console based camera.

Btw i don't see what is the problem with the camera to me it looks normal, maybe you are talking about the gun size on screen? If so it looks that way because the character is walking with the gun on the normal military tactical stance with the weapon near the face and ready to shoot.


Top
 Profile E-mail  
 
 Post subject: Re: Interstellar Marines on Kickstarter
PostPosted: Sat Oct 27, 2012 4:41 pm 
Offline
Monitored User
User avatar

Joined: Sun Apr 15, 2007 3:36 pm
Posts: 872
Argoon1981 wrote:
This game is PC/MAC/Linux only not consoles so i don't see how you think they are using a console based camera.

Btw i don't see what is the problem with the camera to me it looks normal, maybe you are talking about the gun size on screen? If so it looks that way because the character is walking with the gun on the normal military tactical stance with the weapon near the face and ready to shoot.

The guy who made it probably copied from other multiplatform game so he doesnt know it. This is a big problem, but people just dont see it. They buy a game and they instantly think the FOV is the problem and try to adjust it, but its not the FOV that is the problem. :lol:


Top
 Profile  
 
 Post subject: Re: Interstellar Marines on Kickstarter
PostPosted: Sat Oct 27, 2012 6:58 pm 
Offline
Very Senior Forum Poster
User avatar

Joined: Sun May 29, 2005 10:02 pm
Posts: 7069
Location: Here, not there.
I've read up on IM whenever you've posted about it but I'm more interested in some gameplay video vs their interviews/commentary/etc. Is there any of that around (I don't see any on their site)?

Also... when I was a kid it was considered SKILL to not kill anything in a level. 8)

_________________
Fuzzy Logic Inc
PAINTBALL DOOM 3!!!!
Check out my Q2 server! q2server.fuzzylogicinc.com :D
Doom 3, Paintball! d3server.fuzzylogicinc.com


Top
 Profile E-mail  
 
 Post subject: Re: Interstellar Marines on Kickstarter
PostPosted: Sat Oct 27, 2012 9:40 pm 
Offline
picked up 100 armour

Joined: Tue Nov 24, 2009 2:51 am
Posts: 115
Theres only gameplay from the IM demos (slices has they call it), they only show a very small subset of the features they want to include on the full game, so playing the demos or seeing gameplay videos will not show you what you can expect on the final game, especially the multiplayer demo deadlock is still in a very early alpha faze so any video of the gameplay you see is just basic deathmatch and the character controller is still very basic and not as refined has the one on the Running Man demo.

A word of advice instead of seeing gameplay videos go to the IM site and play the free demos (deadlock is still closed), by experiencing the demos you will have a better opinion of the potential of the full game.


Top
 Profile E-mail  
 
 Post subject: Re: Interstellar Marines on Kickstarter
PostPosted: Tue Oct 30, 2012 3:27 am 
Offline
picked up 100 armour

Joined: Tue Nov 24, 2009 2:51 am
Posts: 115
Update from ZPS :)

Quote:
Tomorrow is Total Biscuit day

Tomorrow, we will be interviewed by The Cynical Brit and frag him on the Deadlock servers, so we've decided to make an update to Deadlock in order to get the Operations map back online.

You are of course ALL invited to join the servers and we can't wait to get some intense action going!

Although we're not entirely clear on when it's going down, it's probably going to be around 18:00-21:00 CET (12:00-15:00 PM EST). We'll announce the exact time when we know on our Facebook page.

That's all for now – thanks to all of you who have supported us thus far and let's keep the ball rolling!

FOR THE LOVE OF THE GAME,
Kim (ZPSHicks) & Mikael (heks)[/QUOTE]


Here is how you can help this guys even if you don't want to give any money, more or less at the hours said on the quote come and join the multiplayer demo is free for everyone, your presence there will be a very important help. :)


For the love of the game.


Top
 Profile E-mail  
 
 Post subject: Re: Interstellar Marines on Kickstarter
PostPosted: Tue Nov 13, 2012 4:27 am 
Offline
picked up 100 armour

Joined: Tue Nov 24, 2009 2:51 am
Posts: 115
ZPS have reached 100K on kickstarter but are still 500K away from their goal so guys if supporting promising ideas is your mote in life then "don't let this indie die". :(

http://www.youtube.com/watch?v=O69Ye2t3 ... e=youtu.be



COMMUNITY VIDEO NOT OFFICIAL.


Top
 Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 19 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group