As time keeps progressing so do we! Work continues in all departments of the project at an alarming pace. It's been quite the good problem to have. On top of it all.......more new members!
Maxetormer joined us this past month as a concept artist, and modeler. He's only been here a few weeks and already he's provided a WIP concept on the Centaur and his first in game model, the glorious falcon shield. Times are good in our modeling department, times are very good.
Joining at about the same time as Maxetormer, ShadoW hopped on board as a mapper. He's already started work on some concept for his level and we're all excited to see what he can do. Our mapping department has never had so many active members. Perhaps we should be scared, we're supposed to give feedback on all this stuff!
Also for all you interested programmers out there we have a nice little treat. Zeroth has packed up a unified GNU Patch file from our demo release. Inside the zip package below are instructions on how to apply it to an unmodified Doom 3 SDK 1.3.1 installation on either Windows or Linux (Mac is *theoretically* the same) to attain the complete sources for the first Hexen: Edge of Chaos release. As a note: we use MS Visual C++ 2008 Express to build this in Windows, and GCC 4.4 on Linux.
We would also like to take this time to remind everyone about our IRC channel. Want to come and converse with the development team, or give good and bad feedback? Got an idea or suggestion? Maybe just Idle? Curious about any new features we've added? Then stop on by, say hello and hang out.
For anyone else still interested we are still looking for more members, especially dedicated animators and level designers specifically as they are our greatest needs right now.
Hexen: Edge of Chaos Demo unified patch file:
RavenGamesModdbMD5 Checksum: b78b253a2e773b2fea19e504a0b489b8
IRC Network: irc.gamesurge.net
IRC Channel: #edgeofchaos
