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 Post subject: Hexen: Edge of Chaos; new members and source patch release
PostPosted: Wed Feb 23, 2011 5:53 am 
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found a secret

Joined: Sun Jan 09, 2005 11:55 pm
Posts: 598
As time keeps progressing so do we! Work continues in all departments of the project at an alarming pace. It's been quite the good problem to have. On top of it all.......more new members!

Maxetormer joined us this past month as a concept artist, and modeler. He's only been here a few weeks and already he's provided a WIP concept on the Centaur and his first in game model, the glorious falcon shield. Times are good in our modeling department, times are very good.

Joining at about the same time as Maxetormer, ShadoW hopped on board as a mapper. He's already started work on some concept for his level and we're all excited to see what he can do. Our mapping department has never had so many active members. Perhaps we should be scared, we're supposed to give feedback on all this stuff!

Also for all you interested programmers out there we have a nice little treat. Zeroth has packed up a unified GNU Patch file from our demo release. Inside the zip package below are instructions on how to apply it to an unmodified Doom 3 SDK 1.3.1 installation on either Windows or Linux (Mac is *theoretically* the same) to attain the complete sources for the first Hexen: Edge of Chaos release. As a note: we use MS Visual C++ 2008 Express to build this in Windows, and GCC 4.4 on Linux.

We would also like to take this time to remind everyone about our IRC channel. Want to come and converse with the development team, or give good and bad feedback? Got an idea or suggestion? Maybe just Idle? Curious about any new features we've added? Then stop on by, say hello and hang out.

For anyone else still interested we are still looking for more members, especially dedicated animators and level designers specifically as they are our greatest needs right now.

Hexen: Edge of Chaos Demo unified patch file:
RavenGames
Moddb

MD5 Checksum: b78b253a2e773b2fea19e504a0b489b8

IRC Network: irc.gamesurge.net
IRC Channel: #edgeofchaos

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 Post subject: Re: Hexen: Edge of Chaos; new members and source patch release
PostPosted: Wed Feb 23, 2011 12:52 pm 
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picked up 200 ammo

Joined: Tue Jan 12, 2010 1:01 pm
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Good for you all! - its great to see a quality D3 total conversion doing so well :)

Thank you for releasing your sources too, very admirable indeed.

Actually quite jealous that you have such a big and productive team. I am now the only one working on my TC - finding help is like trying to find hens teeth. TBH I have no chance of really finishing it on my own, but cannot just throw 1 & 1/2 years of effort away!

Regards

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 Post subject: Re: Hexen: Edge of Chaos; new members and source patch release
PostPosted: Wed Feb 23, 2011 1:43 pm 
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That map looks delicious.

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 Post subject: Re: Hexen: Edge of Chaos; new members and source patch release
PostPosted: Wed Feb 23, 2011 4:23 pm 
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found a secret

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Quote:
Actually quite jealous that you have such a big and productive team. I am now the only one working on my TC - finding help is like trying to find hens teeth. TBH I have no chance of really finishing it on my own, but cannot just throw 1 & 1/2 years of effort away!


Yeah most of the current team came after release(which was our primary purpose of the demo release). We've been very fortunate in people coming to us who really liked seeing new content to the hexen universe.

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 Post subject: Re: Hexen: Edge of Chaos; new members and source patch release
PostPosted: Wed Feb 23, 2011 5:43 pm 
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Another reason for this is that there are also many 'einzelgangers', people that try to make a total conversion on their own, they don't become members of an established team. It's sad that their talent goes to waste (when they don't release) when it could be put to good use in existing teams. One of the hardest thing that I've had to do when making this TC was to give up part of my own voice in the process, allowing others to voice their opinion and change the design of the game accordingly (which is part of the reason why I wanted to make TC in the first place, make the way I want it with no other consideration). There's always lots of head-bumping going on in this process, which is the sole reason that makes it hard to keep members dedicated. Then there's the whole chicken/egg thing of finding members only when you have something, but you can't really have something unless you have members to make it for you. ;)

That's why we really pushed for this demo release, the sole reason being that we needed (and still need) more members, especially the harder type to find: Animators, Character creators, experienced AI programmers.

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Last edited by BloodRayne on Wed Feb 23, 2011 6:42 pm, edited 2 times in total.

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 Post subject: Re: Hexen: Edge of Chaos; new members and source patch release
PostPosted: Wed Feb 23, 2011 6:09 pm 
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picked up 200 ammo

Joined: Tue Jan 12, 2010 1:01 pm
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BloodRayne wrote:
That's why we really pushed for this demo release, the sole reason being that we needed (and still need) more members, especially the harder type to find: Animators, Character creators, experienced AI programmers.


Drat!

I was hoping that would not be the case :(

If good help is as rare as hens teeth then character models and animators, let alone experienced animators must be rare as golden hens teeth!

All the best

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 Post subject: Re: Hexen: Edge of Chaos; new members and source patch release
PostPosted: Thu Feb 24, 2011 2:29 am 
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We've been lucky to find a guy for character models and an AI programmer since release. The project went years without a character modeler.

Finding an animator is like finding a unicorn.

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 Post subject: Re: Hexen: Edge of Chaos; new members and source patch release
PostPosted: Thu Feb 24, 2011 9:26 am 
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Looking good. Nice to see how much h2m3 has evolved. ;)


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