gavavva wrote:
Oh I'm sorry, I wasn't aware that you knew our development cycle? I'll just tell Nicolas to stop working on the physics and movement code for a bit so I can post screenshots of all the maps I've already made in grey block form...
Like I said, this isn't adding a silly thermal predator view mode to an already built game. Theres far, FAR bigger things to worry about, such as you know, the entire frigging ENGINE? The renderer isn't even being touched atm. But thanks for being more clued into our own dev cycle than I am.
I know how much it takes to write an engine. Thats a lot of work. That guy shouldnt stop doing physics and stuff, but I mean the mapping is very important and should be priority number one. You wrote the engine from scratch? Or you took an older Wolfenstein engine? Even on Wolf engine one can make nice maps and if you modernize the renderer it will even better and the gameplay could be demonstrated any time. Right now you have a partially working engine with partialy [I guess] animated weapons and there's almost nothing to show so noones interested.
And about my mod you try to bash....well its not so easy to make it as it looks, because mapping/scripting/fixing takes a lot of time plus I work alone. Plus people and fans like it [and there's like 409 watchers atm] so its cool.