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 Post subject: Re: Sikkmod Lite v1.1
PostPosted: Sat Aug 20, 2011 5:45 pm 
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The first 10 posts have been the best...

Joined: Sat Jul 16, 2011 5:29 pm
Posts: 13
I got the Steam version of quake 4 and this mod is completely borked for me. Nothing works as its supposed to. I didn't have much trouble at all with the Doom3 sikkmod but this one is just completely messed up.

http://imageshack.us/photo/my-images/26 ... 82373.png/
http://imageshack.us/photo/my-images/83 ... 25029.png/
http://imageshack.us/photo/my-images/19 ... 30379.png/

Also I can only see Bloom, HDR, Color and HDR in the sikkmod ingame menu. How did people enable blur and other stuff?


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 Post subject: Re: Sikkmod Lite v1.2
PostPosted: Mon Sep 19, 2011 3:16 am 
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Version 1.2 is up. First post updated.


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 Post subject: Re: Sikkmod Lite v1.2
PostPosted: Wed Nov 02, 2011 3:42 pm 
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Hello, i'm using Sikkmod Lite v1.2 (with HighRes Textures Q4 1.0, patch 1.4.2), everything works alright until i do a quickload or load then all the gunfire/bullet impacts graphics disappear for all weapons. Anyidea why?


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 Post subject: Re: Sikkmod Lite v1.2
PostPosted: Thu Nov 03, 2011 5:00 pm 
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Nobody knows why?


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 Post subject: Re: Sikkmod Lite v1.2
PostPosted: Fri Nov 04, 2011 2:36 pm 
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Image


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 Post subject: Re: Sikkmod Lite v1.2
PostPosted: Fri Nov 04, 2011 3:15 pm 
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Location: Right there! Look!
Decals (as they are called) are not saved in a save game, hence they disappear.
Don't ask us why, it''s how ID programmed it.

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 Post subject: Re: Sikkmod Lite v1.1
PostPosted: Fri Jul 13, 2012 12:28 pm 
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excellence wrote:
Just not having any luck with this mod. :(

Now the PiP effect isn't going away regardless of whether Color Grading is off or not. And a new problem is that whenever I move my mouse around, or zoom in with my weapon, I get nearly half my screen covered in black.

http://i.imgur.com/vzVu8.jpg

Not sure what to do now. I really don't understand why the high quality graphics tweaks aren't taking effect, and now I'm at a loss with this PiP problem.


Same Problem here !!

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 Post subject: Re: Sikkmod Lite v1.1
PostPosted: Fri Jul 13, 2012 1:58 pm 
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Location: Gold Coast, Australia
IntelQ9550Reaktor wrote:
excellence wrote:
Just not having any luck with this mod. :(

Now the PiP effect isn't going away regardless of whether Color Grading is off or not. And a new problem is that whenever I move my mouse around, or zoom in with my weapon, I get nearly half my screen covered in black.

http://i.imgur.com/vzVu8.jpg

Not sure what to do now. I really don't understand why the high quality graphics tweaks aren't taking effect, and now I'm at a loss with this PiP problem.


Same Problem here !!
From what I remember dealing with this sort of thing a year or so ago... that's one of the depth effects playing up. try turning off motionblur, depthoffield & colorgrading. That should fix it. But if you want to run those effects, I'm pretty sure you need edgeAA on aswell... also try turning off SSAO.

... before you ask... just prefix all those terms with r_ for the console command.

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 Post subject: Re: Sikkmod Lite v1.2
PostPosted: Fri Jul 13, 2012 7:36 pm 
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Ok THX i test it.

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 Post subject: Re: Sikkmod Lite v1.1
PostPosted: Mon Jul 16, 2012 2:46 pm 
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bkt wrote:
IntelQ9550Reaktor wrote:
excellence wrote:
Just not having any luck with this mod. :(

Now the PiP effect isn't going away regardless of whether Color Grading is off or not. And a new problem is that whenever I move my mouse around, or zoom in with my weapon, I get nearly half my screen covered in black.

http://i.imgur.com/vzVu8.jpg

Not sure what to do now. I really don't understand why the high quality graphics tweaks aren't taking effect, and now I'm at a loss with this PiP problem.


Same Problem here !!
From what I remember dealing with this sort of thing a year or so ago... that's one of the depth effects playing up. try turning off motionblur, depthoffield & colorgrading. That should fix it. But if you want to run those effects, I'm pretty sure you need edgeAA on aswell... also try turning off SSAO.

... before you ask... just prefix all those terms with r_ for the console command.


DOF is running now :D
Image

But now i have another problem :
Is there any possibility to let the gun holsters or fall?
I have orders from the Web clientDropWeapon, but that does not work:

Image

Sorry for my bad English :)

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Sorry for my bad English :)


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 Post subject: Re: Sikkmod Lite v1.2
PostPosted: Tue Jul 17, 2012 1:21 pm 
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Location: Gold Coast, Australia
There's no way to holster your weapon as such. You can however use ui_showgun 0 to hide it visually. Note that if you are using SSAO you'll still be able to see the shading effect as if the weapon was still in view.

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 Post subject: Re: Sikkmod Lite v1.2
PostPosted: Tue Jul 17, 2012 1:33 pm 
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bkt wrote:
There's no way to holster your weapon as such. You can however use ui_showgun 0 to hide it visually. Note that if you are using SSAO you'll still be able to see the shading effect as if the weapon was still in view.


Yes that's my problem! If I use DOF I see the gun anyway, have a look :
Image

but i don´t use SSAO !

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 Post subject: Re: Sikkmod Lite v1.2
PostPosted: Tue Jul 17, 2012 3:53 pm 
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For some reason, ui_showGun removes the view weapon but then draws the third person weapon. If you want to lower the weapon for screenshots, set g_dragEntity to 1 instead of using ui_showGun. The view weapon will still be there but it won't move with the view so you can essentially "drop" it somewhere out of the way for your screenshot.


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 Post subject: Re: Sikkmod Lite v1.2
PostPosted: Tue Jul 17, 2012 5:11 pm 
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Sikkpin wrote:
For some reason, ui_showGun removes the view weapon but then draws the third person weapon. If you want to lower the weapon for screenshots, set g_dragEntity to 1 instead of using ui_showGun. The view weapon will still be there but it won't move with the view so you can essentially "drop" it somewhere out of the way for your screenshot.


Very cool, just something I've been looking for! Now the weapon is not visible anymore :)
You make my day :D !! THX !!

Image

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 Post subject: Re: Sikkmod Lite v1.1 error found
PostPosted: Fri Jul 20, 2012 7:19 pm 
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bkt wrote:
From what I remember dealing with this sort of thing a year or so ago... that's one of the depth effects playing up. try turning off motionblur, depthoffield & colorgrading. That should fix it. But if you want to run those effects, I'm pretty sure you need edgeAA on aswell... also try turning off SSAO.

... before you ask... just prefix all those terms with r_ for the console command.


Now i found the Error (see Picture) it was the "Multiple CPU/Core" InGame" option, when I turned on the result is the error !
If i turn it off everything works fine !

the Error :

Image Image

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 Post subject: Re: Sikkmod Lite v1.2
PostPosted: Fri Aug 10, 2012 4:51 pm 
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I made many Screenshots of Quake4 with sikkmod and GTXmod together :!:
Please have a look and give me feedback of your opinion.

Here the links, to my Screenshot HD-Galery :

My Sysprofil with Q4 and some other Game-Screenshots :!:
or the direct link to my Sysprofil HD-Galery :!:


Here is one of the Screenies downsized (
Normal size)
Image

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Sorry for my bad English :)


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 Post subject: Re: Sikkmod Lite v1.2
PostPosted: Mon Aug 20, 2012 7:31 pm 
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nice shots. You use some high_res textures? I find only some textures in LDAQ4 mod but no more. I moded Q4 only fev days and it is not finished but here are some shots. Sorry my english is not good...

http://www.abload.de/img/quake42012-08-1913-11rqs59.jpg

http://www.abload.de/img/quake42012-08-1913-56yisym.jpg

http://www.abload.de/img/quake42012-08-1914-213is66.jpg

http://www.abload.de/img/quake42012-08-1914-00s6so0.jpg

http://www.abload.de/img/quake42012-08-1914-156rsbu.jpg

http://www.abload.de/img/quake42012-08-1914-17wtsr6.jpg

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 Post subject: Re: Sikkmod Lite v1.2
PostPosted: Tue Nov 27, 2012 7:31 pm 
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No HD-Textures all textures are original ! Only Sikkmod-Lite

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Sorry for my bad English :)


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