Gotten a chance to look through all the internal strings/dialongs/menus. Some notes:
Lots of stuff in there for building the animation networks, lipsynch and voiceover.
Plenty of familiar stuff in there for people that like building levels with patches and brushes.
Options for building megatextures with and without radiosity
There's a gui for our old friend renderbumpflat
A surprising amount of calendar interface, feels a bit like a productivity app
There is so much stuff in here for animators...
There seems to be a bunch of ui customization, hotkeys, custom toolbars and buttons- i think you can bind commands to custom ui elements, which would be neat. Move/cascade windows and arrange layouts
Some references to a built in text editor- find and replace, syntax coloring/collapsing
Particle editor looks largely unchanged from idTech4... not sure how I feel about this, but there is a stage timeline.


Camera editing- nice not having to pop out to maya to do md5cameras


Find and replace textures
Lots of GUI for articulated figure editing
Sound placement tool is very DoomRadiant
There's a 'watch' window for debugging values
GUI for defining stamps- assigning textures to norm/spec/diff/power/blendmode
Oooooh the cloud stamper! ...?

Window list:
1025, "Media Preview"
1026, "Model Viewer"
1027, "Light Editor"
1031, "Groups"
1032, "Media Browser"
1033, "Preview"
1034, "Materials"
1035, "Particle Editor"
1036, "Material Inspector"
1037, "Sound Editor"
1038, "AF Editor"
1039, "Flare Editor"
1040, "Console"
1041, "Radiant Textures"
1042, "World Camera"
1043, "Entity Inspector"
1044, "Terrain Tiles"
1045, "Surface"
1046, "Stamps | 1"
1048, "Environment"
1049, "Models"
1050, "Props"
1051, "View"
1052, "Map Manager"
1053, "Layers"
1054, "Foliage"
1055, "Animation Preview"
Extra animation event visibility options:
8443, "Toggles viseme events visibility on the time line\nShow Viseme Events"
8444, "Toggles gesture events visibility on the time line\nShow Gesture Events"
8445, "Toggles text events visibility on the time line\nShow Text Events"
8446, "Toggles mood events visibility on the time line\nShow Mood Events"
8447, "Toggles game events visibility on the time line\nShow Game Events"
Some tooltips for the terrain stamper
18001, "Terrain Select / Move Mode\nSelect / Move"
18002, "Terrain Tile Index Paint Mode\nTile Paint Mode"
18003, "Terrain Stamp Mode\nStamp Mode"
18004, "Terrain Stamp Remove Mode\nStamp Remove Mode"
18005, "Terrain Fetch Mode\nFetch Mode"
18006, "Terrain Update Area Mode\nUpdate Area Mode"
18007, "Zoom to show the full extent of the terrain\nZoom to Extents"
18008, "Zoom in to the cursor\nZoom to Cursor"
18009, "Drop the view down to player height level\nDrop to Ground"
18010, "Terrain Stamp Modify Mode\nStamp Modify Mode"
18012, "When scrolling, adjust the camera to maintain height above the terrain\nHug Terrain"
You can set up breakables, will export .LWO models and a .break definition
Some camera options:
32699, "Toggle Radiant classic camera movement\nToggle Radiant Classic Camera Movement"
32700, "Toggle quake WASD camera movement\nToggle Quake WASD Camera Movement"
32701, "Toggle planar camera movement\nToggle Planar Camera Movement"
You can drop entities to the ground, with some options, so you don't have to manually position entities to the floor
There's a terrain road editor
Interesting- I think there might be some view based projection painting
39195, "Create a matte painting stamp from the current view\nCreate matte painting"
39196, "Check for changes in all matte paintings on the current level\nCheck matte painting timestamps"
Admin window for managing the cloud (renderer?)
