Here's what I see when I load up the weapon model in game:
Attachment:
File comment: Messed up look
shot00007.jpg [ 47.63 KB | Viewed 96 times ]
Now, all I do is go to the console and type "reloadimages" and it then gives me this:
Attachment:
File comment: correct look
shot00008.jpg [ 58.15 KB | Viewed 89 times ]
Doing the "reloadengine" command gives me the messed up view. I even renamed the material thinking maybe somewhere it was referenced but it still messed up. Here's my material code:
Code:
models/weapons/rocketlauncher/presentlauncher
{
noselfShadow
unsmoothedTangents
diffusemap models/weapons/rocketlauncher/rocketlauncher.tga
// specularmap models/weapons/rocketlauncher/rocketlauncher.tga
}
In the md5mesh I have this:
Code:
shader "models/weapons/rocketlauncher/presentlauncher"
Shouldn't mess up at all but it does. I didn't even make a new material file, I extracted the weapons.mtr file. Making a new custom .mtr didn't help. Console shows no errors/warning related to the RL or that texture.