Hi
ive decided to use my other alias seanstar, this might be easier for people to find me.
anyways ive found a way to make the shells look round and have gold tops, using an mtr shader like this.
models/weapons/shell1/sshell
{
noshadows
renderbump -size 256 256 -trace 0.1 -colorMap -aa 2 models/weapons/shell1/sshell_local.tga models/weapons/shell1/sshell_hi.lwo
diffusemap models/weapons/shell1/sshell.tga
bumpmap models/weapons/shell1/sshell_local.tga
specularmap models/weapons/shell1/sshell_s.tga
{
blend add
map models/weapons/shell1/sshell_add.tga
color 2, 2, 2, 2
}
}
the sshell_add.tga is texture with only the round top...like this.

ingame screenshot in dark area.
http://imageshack.us/photo/my-images/850/shot00258.jpg/not perfect but it will suffice for now...id like the have a v_weapon with round shells for sure though.
regards
Sean